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Published in 2019 at "IEEE Access"
DOI: 10.1109/access.2019.2939427
Abstract: Virtual Reality (VR) has increasingly attracted the attention of the computer animation community in search of more intuitive and effective alternatives to the current sophisticated user interfaces. Previous works in the literature already demonstrated the…
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Keywords:
virtual reality;
animation;
based interfaces;
character animation ... See more keywords
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Published in 2019 at "Computer Graphics Forum"
DOI: 10.1111/cgf.13832
Abstract: In character animation, direction invariance is a desirable property. That is, a pose facing north and the same pose facing south are considered the same; a character that can walk to the north is expected…
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Keywords:
direction invariance;
direction;
character animation;
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Published in 2020 at "Computer Graphics Forum"
DOI: 10.1111/cgf.13893
Abstract: The processing of captured motion is an essential task for undertaking the synthesis of highâquality character animation. The motion decomposition techniques investigated in prior work extract meaningful motion primitives that help to facilitate this process.…
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Keywords:
decomposed motion;
motion;
motion primitives;
character animation ... See more keywords