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Published in 2020 at "Journal of Accounting Education"
DOI: 10.1016/j.jaccedu.2019.100641
Abstract: Abstract This study examines and compares the effect of gamification, in the form of a mobile application (app) ‘Quitch’, on the behavioral engagement and academic performance of business students in two first-year courses in accounting…
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Keywords:
academic performance;
opt choosing;
choosing engage;
business students ... See more keywords