Articles with "conceptualisation" as a keyword



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What’s in the box? Exploring UK players’ experiences of loot boxes in games; the conceptualisation and parallels with gambling

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Published in 2022 at "PLoS ONE"

DOI: 10.1371/journal.pone.0263567

Abstract: Loot boxes are a popular mechanic within many video games, but it remains unclear if some forms of loot boxes can be seen of as gambling. However, the perspectives of players are often neglected, such… read more here.

Keywords: players experiences; parallels gambling; game; conceptualisation ... See more keywords