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Published in 2020 at "Assessment & Evaluation in Higher Education"
DOI: 10.1080/02602938.2020.1782832
Abstract: Abstract The literature acknowledges that deeper comprehension of content can be realised when students actively create their own learning materials. However, studies measuring the impact of students co-creating content on their academic performance are limited.…
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Keywords:
academic performance;
creation;
content creation;
impact content ... See more keywords
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2
Published in 2022 at "Open Forum Infectious Diseases"
DOI: 10.1093/ofid/ofac492.1132
Abstract: The ID Fellows Cup (IDFC) is a multiple-choice question set delivered via the Kaizen Education software, which uses gamification to enhance engagement. Questions are directed to ID fellows worldwide, but all learners can participate. In…
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Keywords:
question;
confidence;
fellows cup;
foamed content ... See more keywords
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Published in 2022 at "PLoS ONE"
DOI: 10.1371/journal.pone.0274596
Abstract: A social network is one of the efficient tools for information propagation. The content is the bridge between the product and its customers. Evaluating the user’s content creation is a valuable feature to improve information…
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Keywords:
influencer marketing;
creation;
amplification factors;
content creation ... See more keywords
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3
Published in 2023 at "Polymers"
DOI: 10.3390/polym15092180
Abstract: We have conducted research on how tactile content is created for visually impaired individuals. From the data collected, an experiment was developed and applied. It investigated alternative materials to serve as a basis for the…
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Keywords:
visually impaired;
content creation;
towards effectiveness;
tactile content ... See more keywords