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Published in 2017 at "IEEE Transactions on Learning Technologies"
DOI: 10.1109/tlt.2016.2521372
Abstract: Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning still relies primarily on pre- and post-test data, which limits possible…
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Keywords:
game;
mining;
science;
digital games ... See more keywords