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Published in 2020 at "Multiple sclerosis and related disorders"
DOI: 10.1016/j.msard.2020.101966
Abstract: BACKGROUND Developments in rehabilitation technology such as video-based exergaming contributes to the treatment process as well as to increase the active participation of persons with multiple sclerosis (pwMS). The aim was to investigate the effect…
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Keywords:
conventional rehabilitation;
video based;
multiple sclerosis;
based exergaming ... See more keywords
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Published in 2019 at "Annals of physical and rehabilitation medicine"
DOI: 10.1016/j.rehab.2019.10.009
Abstract: BACKGROUND Few rehabilitation methods have proven their efficacy in increasing sensori-motor recovery and/or function of the upper limb (UL) after stroke. Video games (VGs) are promising tools in this indication. OBJECTIVE To compare UL rehabilitation…
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Keywords:
conventional rehabilitation;
medicine;
stroke video;
trial ... See more keywords
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Published in 2022 at "Neurorehabilitation and neural repair"
DOI: 10.1177/15459683221137341
Abstract: Here we report and comment on the magnitudes of post-stroke impairment reduction currently observed using new neurotechnologies. We argue that neurotechnology's best use case is impairment reduction as this is neither the primary strength nor…
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Keywords:
prospects bringing;
bringing meaningful;
impairment;
neurotechnology prospects ... See more keywords
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Published in 2022 at "Neural Regeneration Research"
DOI: 10.4103/1673-5374.332155
Abstract: Transcutaneous auricular vagus nerve stimulation (ta-VNS) is a novel noninvasive treat-ment for stroke that directly stimulates the peripheral auricular branch of the vagus nerve. There have been recent reports that ta-VNS combined with conventional rehabilitation…
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Keywords:
combined conventional;
vns;
vagus nerve;
conventional rehabilitation ... See more keywords