Articles with "crowd simulation" as a keyword



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Agent architecture for crowd simulation in indoor environments

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Published in 2017 at "Journal of Ambient Intelligence and Humanized Computing"

DOI: 10.1007/s12652-016-0420-1

Abstract: Simulation of crowds demands coping with scalability and performance issues that are not usually well supported by general purpose agent based simulation toolkits. On the other side, the use of agent models provides a great… read more here.

Keywords: agent architecture; indoor environments; simulation; crowd simulation ... See more keywords
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Learning crowd behavior from real data: A residual network method for crowd simulation

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Published in 2020 at "Neurocomputing"

DOI: 10.1016/j.neucom.2020.04.141

Abstract: Abstract Traditional methods of crowd evacuation simulation reduce the visual realism of crowd motion modeling due to hypothetical scenarios and rules. Data-driven methods are an effective way to enhance the visual realism of crowd simulation.… read more here.

Keywords: residual network; crowd simulation; method; simulation ... See more keywords
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Interaction Fields: Intuitive Sketch‐based Steering Behaviors for Crowd Simulation

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Published in 2022 at "Computer Graphics Forum"

DOI: 10.1111/cgf.14491

Abstract: The real‐time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while adhering to local constraints. Many algorithms exist for specific local… read more here.

Keywords: steering behaviors; simulation; agent; sketch based ... See more keywords
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A Fusion Crowd Simulation Method: Integrating Data with Dynamics, Personality with Common

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Published in 2022 at "Computer Graphics Forum"

DOI: 10.1111/cgf.14630

Abstract: This paper proposes a novel crowd simulation method which integrates not only modelling ideas but also advantages from both data‐driven methods and crowd dynamics methods. To seamlessly integrate these two different modelling ideas, first, a… read more here.

Keywords: fusion; crowd; motion; personality ... See more keywords
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Crowd Simulation with Arrival Time Constraints

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Published in 2020 at "Symmetry"

DOI: 10.3390/sym12111804

Abstract: Finding collision-free paths for crowd simulation has been a core technique in video games and the film industry; it has drawn a great deal of attention from computer animation researchers for several decades. Additionally, theoretical… read more here.

Keywords: arrival order; crowd simulation; order; time ... See more keywords