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Published in 2025 at "Scientific Reports"
DOI: 10.1038/s41598-025-90949-6
Abstract: Esports is a fast-growing worldwide phenomenon encompassing hundreds of millions of competitive players. It is well-established that different game genres require distinct cognitive skills, but the biomechanical implications of playing different game genres have received…
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Keywords:
hand;
game;
sem;
different game ... See more keywords
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Published in 2021 at "IEEE Access"
DOI: 10.1109/access.2021.3053621
Abstract: Gamification has been widely used in training and enhancing cognitive ability, such as working memory and attention. For example, 3D games can enhance participants’ working memory, thereby improving their learning efficiency, and the powerful immersion…
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Keywords:
cognitive ability;
game modes;
game;
different game ... See more keywords