Articles with "digital game" as a keyword



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Using a digital game as an advance organizer

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Published in 2018 at "Educational Technology Research and Development"

DOI: 10.1007/s11423-017-9537-y

Abstract: The use of digital games as an instructional tool has garnered increasing attention in the education community. Empirical work supported by theory on the learning affordances of digital games allowed the game-based learning community to… read more here.

Keywords: instruction; game; digital game; formal instruction ... See more keywords
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Supporting struggling readers with digital game-based learning

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Published in 2019 at "Educational Technology Research and Development"

DOI: 10.1007/s11423-019-09658-3

Abstract: This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention… read more here.

Keywords: digital game; struggling readers; development; intervention ... See more keywords
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The effect of a digital game-based learning task on the acquisition of the English Article System

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Published in 2020 at "System"

DOI: 10.1016/j.system.2020.102373

Abstract: Abstract This study investigated whether students’ article accuracy could be improved through a digital game which provides a realistic business task in which a player serves as an employer interviewing potential employees and the English… read more here.

Keywords: digital game; group; cloze exercise; article ... See more keywords
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Technology-enhanced language learning and pragmatics: Insights from digital game-based pragmatics instruction

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Published in 2023 at "Language Teaching"

DOI: 10.1017/s0261444823000101

Abstract: Learning pragmatics involves learning linguistic forms and their communicative functions as well as the context where the form-function relationships are realized. Given its socially grounded, context-sensitive nature, pragmatics may be best learned in a technology-enhanced… read more here.

Keywords: learning pragmatics; technology; technology enhanced; language ... See more keywords
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Digital games in engineering education: systematic review and future trends

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Published in 2023 at "European Journal of Engineering Education"

DOI: 10.1080/03043797.2022.2093168

Abstract: ABSTRACT The application of digital games in higher education is on the rise in engineering. With the recent COVID-19 restrictions and the move to virtual learning, the interest in and the need for virtual laboratories… read more here.

Keywords: game based; engineering education; education; digital games ... See more keywords
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Effects of a Digital Game-Based Course in Building Adolescents' Knowledge and Social-Emotional Competencies.

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Published in 2022 at "Games for health journal"

DOI: 10.1089/g4h.2021.0138

Abstract: Objective: The purpose of this study was to investigate the efficacy of a digital game-based course to build domain knowledge and social emotional competencies of empathy and compassion in adolescents. Materials and Methods: The study… read more here.

Keywords: game based; social emotional; game; course ... See more keywords
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A Digital Game-Based Learning Method to Improve Students’ Critical Thinking Skills in Elementary Science

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Published in 2019 at "IEEE Access"

DOI: 10.1109/access.2019.2929089

Abstract: For this paper, an educational computer game called Ecoship Endeavour was designed based on the guidelines of the inquiry, communication, mystery, decision making, challenge, and rewards (ICMDCR) framework to help facilitate critical thinking skills in… read more here.

Keywords: science; digital game; critical thinking; thinking skills ... See more keywords
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Digital risks and adolescents: The relationships between digital game addiction, emotional eating, and aggression.

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Published in 2021 at "International journal of mental health nursing"

DOI: 10.1111/inm.12912

Abstract: Nowadays, weight gain and obesity are major health-threatening issues for children. Emotional eating, a negative health condition that can lead to obesity in children, is a defence mechanism for coping with negative emotions. This cross-sectional… read more here.

Keywords: digital game; game addiction; emotional eating;
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Digital game-based interventions for cognitive training in healthy adults and adults with cognitive impairment: protocol for a two-part systematic review and meta-analysis

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Published in 2022 at "BMJ Open"

DOI: 10.1136/bmjopen-2022-071059

Abstract: Introduction Digital game-based training interventions are scalable solutions that may improve cognitive function for many populations. This protocol for a two-part review aims to synthesise the effectiveness and key features of digital game-based interventions for… read more here.

Keywords: game based; review; training; digital game ... See more keywords
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Patterns of Using Multimodal External Representations in Digital Game-Based Learning

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Published in 2022 at "Journal of Educational Computing Research"

DOI: 10.1177/07356331221087771

Abstract: Although prior research has highlighted the significance of representations for mathematical learning, there is still a lack of research on how students use multimodal external representations (MERs) to solve mathematical tasks in digital game-based learning… read more here.

Keywords: external representations; game based; based learning; multimodal external ... See more keywords
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The Effect of Gender on Motivation and Student Achievement in Digital Game-based Learning: A Case Study of a Contented-Based Classroom

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Published in 2017 at "Eurasia journal of mathematics, science and technology education"

DOI: 10.12973/eurasia.2017.01227a

Abstract: This study attempts to probe into the impact of learners' gender on learning outcomes and motivation. A digital game focusing on the topic of emergency first aid is designed for the purpose of this present… read more here.

Keywords: game; based learning; digital game; game based ... See more keywords