Articles with "digital gamification" as a keyword



Improving elementary students' English‐speaking skills through non‐digital gamification: An action research study

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Published in 2025 at "British Educational Research Journal"

DOI: 10.1002/berj.4197

Abstract: Few studies have explored the effects of non‐digital gamification on K‐12 students' speaking skills, leaving a gap in understanding the effective gamified features for enhancing foreign language speaking. This action research study aimed to improve… read more here.

Keywords: speaking skills; digital gamification; action research; research ... See more keywords

Digital gamification-based pursed lip breathing exercises driven by Behaviour Change Wheel in patients with COPD: a feasibility trial protocol using pre-post study design

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Published in 2025 at "BMJ Open"

DOI: 10.1136/bmjopen-2024-090832

Abstract: Introduction Effective chronic obstructive pulmonary disease (COPD) interventions require intensive and repetitive exercises, yet their monotonous nature can reduce adherence. Innovative rehabilitation devices that are safe, user-friendly, engaging and cost-effective are crucial. This study introduces… read more here.

Keywords: trial; digital gamification; plb; study ... See more keywords