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Published in 2025 at "British Educational Research Journal"
DOI: 10.1002/berj.4197
Abstract: Few studies have explored the effects of non‐digital gamification on K‐12 students' speaking skills, leaving a gap in understanding the effective gamified features for enhancing foreign language speaking. This action research study aimed to improve…
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Keywords:
speaking skills;
digital gamification;
action research;
research ... See more keywords
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Published in 2025 at "BMJ Open"
DOI: 10.1136/bmjopen-2024-090832
Abstract: Introduction Effective chronic obstructive pulmonary disease (COPD) interventions require intensive and repetitive exercises, yet their monotonous nature can reduce adherence. Innovative rehabilitation devices that are safe, user-friendly, engaging and cost-effective are crucial. This study introduces…
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Keywords:
trial;
digital gamification;
plb;
study ... See more keywords