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Published in 2025 at "Interactive Learning Environments"
DOI: 10.1080/10494820.2024.2446536
Abstract: ABSTRACT This investigation delineates the effects of Virtual Reality (VR) educational games on middle school students’ learning outcomes and motivational dynamics within an astronomy context. Utilizing “Physics Lab VR,” a case study approach compared the…
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Keywords:
virtual reality;
educational games;
reality educational;
study ... See more keywords
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Published in 2022 at "Proceedings of the ACM on Human-Computer Interaction"
DOI: 10.1145/3549503
Abstract: Educational games have long been seen as having great potential, but evidence for their effectiveness is mixed, suggesting deficiencies in our theoretical understanding of learning in games and associated design principles. The principle of "Intrinsic…
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Keywords:
intrinsic integration;
educational games;
integration;
game ... See more keywords
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Published in 2024 at "Journal of Educational Computing Research"
DOI: 10.1177/07356331241309074
Abstract: This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and…
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Keywords:
learning programming;
primary school;
school students;
educational games ... See more keywords
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Published in 2022 at "SAGE Open"
DOI: 10.1177/21582440221079806
Abstract: Vocabulary is an essential element of English language learning. There are many strategies, which teachers can use in teaching vocabulary, especially to young learners. One of these strategies is using educational games to teach vocabulary…
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Keywords:
quasi experimental;
educational games;
using educational;
young learners ... See more keywords
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1
Published in 2022 at "SAGE Open"
DOI: 10.1177/21582440221104779
Abstract: Educational games are fun teaching tools prepared in line with the aims of the lessons and facilitate the understanding of the subjects. Due to these features, they can be used in science centers to both…
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Keywords:
science;
educational games;
pre service;
science center ... See more keywords
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Published in 2022 at "Frontiers in Psychology"
DOI: 10.3389/fpsyg.2022.996403
Abstract: As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and…
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Keywords:
theory;
educational games;
basis;
self regulated ... See more keywords
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Published in 2023 at "Medical Journal of the Islamic Republic of Iran"
DOI: 10.47176/mjiri.37.26
Abstract: Background Gamification is the process of game thinking and game mechanics to attract learners and solve problems. It is a unique growing phenomenon in education and training programs. Educational games, by application of game design…
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Keywords:
gamification;
learning theories;
educational games;
scoping review ... See more keywords