Articles with "edugame" as a keyword



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A paradigm shift for academia teaching in the era of virtual technology: The case study of developing an edugame in animal science

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Published in 2021 at "Education and Information Technologies"

DOI: 10.1007/s10639-020-10415-w

Abstract: The lack of real-life experiences, such as handling livestock at a production facility (e.g., ranch), exists for a variety of reasons such as availability, liability, time, and cost, amongst others. As more students enter undergraduate… read more here.

Keywords: animal; animal science; edugame; virtual technology ... See more keywords