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Published in 2017 at "Multimedia Tools and Applications"
DOI: 10.1007/s11042-017-4467-6
Abstract: Although serious games are proven to serve as educational tools in many educational domains, there is a lack of reliable, automated and repeatable methodologies that measure their effectiveness: what do players know after playing serious…
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Keywords:
serious games;
methodology;
game;
learning outcomes ... See more keywords
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Published in 2022 at "Studies in health technology and informatics"
DOI: 10.3233/shti220673
Abstract: We explore the effectiveness of serious games for visuospatial abilities among older adults with cognitive impairment by conducting a systematic review. Out of 548 identified publications, seven randomized controlled trials (RCTs) were included in this…
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Keywords:
serious games;
visuospatial abilities;
review;
cognitive impairment ... See more keywords
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Published in 2023 at "Applied Sciences"
DOI: 10.3390/app13074512
Abstract: Serious games (SGs) are often used for learning and cognitive improvement. This systematic review aims to verify the effectiveness of SG in enhancing the reading and writing of children with learning difficulties or disorders. The…
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Keywords:
serious games;
systematic review;
literacy;
effectiveness serious ... See more keywords