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Published in 2022 at "Journal of Educational Computing Research"
DOI: 10.1177/07356331211053848
Abstract: Entertainment video games are very popular among young audiences. Nevertheless, despite their potential to improve cognitive functioning, they are still studied rarely as a tool for digital game-based learning. To better understand video gaming practices’…
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Keywords:
video games;
academic learning;
games academic;
entertainment video ... See more keywords