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Published in 2022 at "Proceedings of the ACM on Human-Computer Interaction"
DOI: 10.1145/3549497
Abstract: The design and development of playful wearable devices is a challenging and complicated problem. It entails not only multidisciplinary expertise but also a comprehensive understanding of player experience. There is a scarcity of evidence-based studies…
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Keywords:
player;
exploring player;
design;
player experiences ... See more keywords
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Published in 2022 at "Neurology"
DOI: 10.1212/wnl.0000000000200794
Abstract: Background and Objectives To examine the preferences and user experiences of people with epilepsy and caregivers regarding automated wearable seizure detection devices. Methods We performed a mixed-methods systematic review. We searched electronic databases for original…
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Keywords:
seizure;
wearable devices;
user experiences;
detection ... See more keywords