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Published in 2021 at "IEEE transactions on visualization and computer graphics"
DOI: 10.1109/tvcg.2021.3073906
Abstract: There are vast potential applications for children's entertainment and education with modern virtual reality (VR) experiences, yet we know very little about how the movement or form of such a virtual body can influence children's…
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Keywords:
body;
movement;
self role;
virtual self ... See more keywords