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Published in 2018 at "International Journal of Game Theory"
DOI: 10.1007/s00182-018-0614-1
Abstract: Recently developed toy models for the mean-field games of corruption and botnet defence in cyber-security with three or four states of agents are extended to a more general mean-field-game model with 2d states, $$d\in \mathbf…
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Keywords:
field;
mean field;
corruption botnet;
field game ... See more keywords
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Published in 2020 at "Journal of Optimization Theory and Applications"
DOI: 10.1007/s10957-019-01619-3
Abstract: We consider a stylized model for a power network with distributed local power generation and storage. This system is modeled as a network connection of a large number of nodes, where each node is characterized…
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Keywords:
storage;
game;
extended mean;
mean field ... See more keywords
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Published in 2020 at "Dynamic Games and Applications"
DOI: 10.1007/s13235-019-00315-1
Abstract: A mean field game is proposed for the synchronization of oscillators facing conflicting objectives. Our motivation is to offer an alternative to recent attempts to use dynamical systems to illustrate some of the idiosyncrasies of…
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Keywords:
mean field;
lag recovery;
field game;
jet lag ... See more keywords
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1
Published in 2017 at "IEEE/ACM Transactions on Networking"
DOI: 10.1109/infocom.2015.7218597
Abstract: We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface, which can…
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Keywords:
incentivizing sharing;
mean field;
d2d;
field game ... See more keywords
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Published in 2020 at "IEEE Internet of Things Journal"
DOI: 10.1109/jiot.2020.2988304
Abstract: In a blockchain network, to mine new blocks like in cryptocurrencies or secure IoT networks, each node or player specifies the amount of computational power as its strategy by compromising between the cost and expected…
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Keywords:
game;
mining;
mean field;
field game ... See more keywords
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1
Published in 2018 at "IEEE Wireless Communications"
DOI: 10.1109/mwc.2017.1600114
Abstract: Ultra-dense small cells with D2D communications can provide rich multimedia services for billions of smart terminals. Game theory helps to characterize rational behaviors, model strategic interactions, and design distributed algorithms. However, conventional games have been…
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Keywords:
game;
mean field;
ultra dense;
field game ... See more keywords
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1
Published in 2018 at "IEEE Transactions on Automatic Control"
DOI: 10.1109/tac.2018.2798807
Abstract: This paper studies the linear–quadratic mean-field game (MFG) for a class of stochastic delayed systems. We consider a large-population system, where the dynamics of each agent is modeled by a stochastic differential delayed equation. The…
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Keywords:
quadratic mean;
stochastic delayed;
mean field;
field game ... See more keywords
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Published in 2022 at "IEEE Transactions on Automatic Control"
DOI: 10.1109/tac.2021.3110166
Abstract: In this article, we study the optimal control problem arising from the mean-field game formulation of the collective decision-making in honeybee swarms. A population of homogeneous players (the honeybees) has to reach consensus on one…
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Keywords:
collective decision;
decision making;
mean field;
field game ... See more keywords
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1
Published in 2020 at "IEEE Transactions on Vehicular Technology"
DOI: 10.1109/tvt.2019.2953132
Abstract: This paper investigates a cellular edge caching problem under a very large number of small base stations (SBSs) and users. In this ultra-dense edge caching network (UDCN), conventional caching algorithms are inapplicable as their computational…
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Keywords:
caching algorithm;
field game;
edge caching;
mean field ... See more keywords