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Published in 2025 at "Education and Information Technologies"
DOI: 10.1007/s10639-025-13320-2
Abstract: Technological advancements are rapidly transforming education, particularly immersive technologies, such as virtual reality (VR). Despite extensive research on VR’s potential to enhance learning, its effectiveness in vocational education and training (VET) remains underexplored. This study…
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Keywords:
sense presence;
education;
motivation;
performance ... See more keywords
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Published in 2017 at "Journal of Destination Marketing and Management"
DOI: 10.1016/j.jdmm.2017.08.002
Abstract: Abstract This study measured environmentally responsible behaviors and destination loyalty of international tourists who participated in an ecotourism tour package at Jeju Island, South Korea. A conceptual model was formulated and empirically tested to examine…
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Keywords:
destination loyalty;
flow experience;
environmentally responsible;
experience ... See more keywords
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Published in 2017 at "Journal of Retailing and Consumer Services"
DOI: 10.1016/j.jretconser.2017.03.007
Abstract: Abstract Although atmospherics and flow experience are widely studied, the relationship between online store atmospheric cues and flow experience has received a little attention. Furthermore, there is a lack of published results about the role…
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Keywords:
color;
flow experience;
online store;
flow ... See more keywords
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Published in 2022 at "Personality and Individual Differences"
DOI: 10.1016/j.paid.2021.111166
Abstract: Abstract Flow experience refers to a motivational state of complete concentration on a given task, which can immediately facilitate cognitive performance. Although research has identified feedback as strong antecedent of flow, differences between the effects…
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Keywords:
performance;
task;
feedback;
flow experience ... See more keywords
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3
Published in 2022 at "System"
DOI: 10.1016/j.system.2021.102715
Abstract: The global Covid-19 pandemic that hit educational contexts worldwide transformed our regular educational practices and some tasks such as peer revision, a staple in many additional language (AL) writing courses (Hyland & Hyland, 2019), were…
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Keywords:
revision tasks;
writing;
flow experience;
peer revision ... See more keywords
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1
Published in 2017 at "Interaction Studies"
DOI: 10.1075/is.18.1.05li
Abstract: Motivation crucially influences the willingness to play online games. Game motivation can affect players’ flow experience and player’s companionship with their game roles or avatars. However, the relationship among game motivation, flow experience, and companionship…
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Keywords:
game;
flow experience;
game motivation;
companionship ... See more keywords
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Published in 2024 at "Anatolia"
DOI: 10.1080/13032917.2024.2352098
Abstract: ABSTRACT Flow experience in recreational flights not only can have positive psychological effects and individual satisfaction, but recollection and storytelling of this experience can be considered a marketing tool for tourism destinations. This study aims…
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Keywords:
experience;
recollection storytelling;
satisfaction recollection;
flow experience ... See more keywords
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1
Published in 2021 at "Journal of Research in Interactive Marketing"
DOI: 10.1108/jrim-03-2019-0041
Abstract: Purpose This study aims to identify key motivation factors for consumers’ social search and examine the role of flow in the process. This study assessed how content quality (i.e. visual aesthetics, textual information and timeliness)…
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Keywords:
social search;
experience;
flow experience;
information ... See more keywords
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Published in 2021 at "IEEE Internet of Things Journal"
DOI: 10.1109/jiot.2020.3010853
Abstract: Relevant research has shown the potential to understand the game user experience (GUX) more accurately and reliably by measuring the user’s psychophysiological responses. However, the current studies are still very scarce and limited in scope…
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Keywords:
physiological responses;
experience;
wearable devices;
flow experience ... See more keywords
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2
Published in 2022 at "Psychological reports"
DOI: 10.1177/00332941221122881
Abstract: This study proposes and tests a theoretical model of how two types of stressors (challenge and hindrance stressors) elicit perseverative cognition processes in individuals (as characterized by two types of work-related rumination), and how, through…
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Keywords:
related rumination;
work;
flow experience;
rumination ... See more keywords
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Published in 2024 at "SAGE Open"
DOI: 10.1177/21582440241278452
Abstract: Social commerce has emerged as a phenomenon that supports social interaction and user-generated content, allowing individuals to make informed purchasing decisions. This study aims to identify the antecedents of the sWOM behaviors present in social…
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Keywords:
purchase intention;
influence;
opinion;
intention ... See more keywords