Articles with "gambling products" as a keyword



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An Exploration of How Simulated Gambling Games May Promote Gambling with Money

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Published in 2018 at "Journal of Gambling Studies"

DOI: 10.1007/s10899-018-9742-6

Abstract: Portable media devices, such as smartphones, have allowed gambling related content to infiltrate into a new market of potential consumers. Simulated gambling products are now readily available through multiple online platforms, and are becoming a… read more here.

Keywords: gambling games; money; may promote; gambling products ... See more keywords
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Recollected usage of legal youth gambling products: Comparisons between adult gamblers and non-gamblers in the UK and Australia.

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Published in 2020 at "Addictive behaviors"

DOI: 10.1016/j.addbeh.2020.106685

Abstract: The UK is rare in allowing a number of gambling forms to be used legally by children under the age of 18. Some previous research indicates that adult problem gamblers are more likely to recollect… read more here.

Keywords: legal youth; gambling products; adult gamblers; non gamblers ... See more keywords
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'Everyone knows grandma'. Pathways to gambling venues in regional Australia.

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Published in 2019 at "Health promotion international"

DOI: 10.1093/heapro/daz120

Abstract: In regional Australia, families (including children), attend community venues that contain gambling products, such as electronic gambling machines (EGMs), for a range of non-gambling reasons. However, there is a gap in research that seeks to… read more here.

Keywords: family; health promotion; regional australia; health ... See more keywords