Articles with "game based" as a keyword



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Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students

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Published in 2022 at "Computer Applications in Engineering Education"

DOI: 10.1002/cae.22494

Abstract: Ship collision is a form of maritime accident that possess great threats to transportation safety, economy, and human lives. Deck watchkeeping officers who oversee the safe navigation of the ships are responsible for preventing these… read more here.

Keywords: collision; game based; decision making; engineering ... See more keywords
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Implementation of game-based training in oral rehabilitation of edentulous patients in an undergraduate dental course.

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Published in 2022 at "Journal of dental education"

DOI: 10.1002/jdd.13124

Abstract: BACKGROUND Coronavirus disease-19 dramatically changed the learning conditions of dental students, with restricted access to training sessions and clinical practice. The "Playdent" project proposed the integration of serious games (SGs) in the third-year curriculum, based… read more here.

Keywords: edentulous patients; game based; period; oral rehabilitation ... See more keywords
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Game-based learning in dental education.

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Published in 2023 at "Journal of dental education"

DOI: 10.1002/jdd.13179

Abstract: PURPOSE The incorporation of interactive elements using technology increases student enjoyment and classroom learning effectiveness. This study investigated the usage of an online gamification platform in the dental school environment and compared game-based learning attitudes… read more here.

Keywords: game based; dental education; based learning; game ... See more keywords
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Game-based training improves the surgeon’s situational awareness in the operation room: a randomized controlled trial

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Published in 2017 at "Surgical Endoscopy"

DOI: 10.1007/s00464-017-5456-6

Abstract: BackgroundEquipment-related malfunctions directly relate to one-fourth of the adverse events in the surgical theater. A serious game trains residents to recognize and respond to equipment problems in minimally invasive surgery (MIS). These include disturbed vision,… read more here.

Keywords: game; randomized controlled; game based; controlled trial ... See more keywords
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Game-based assessment tool using convergence of gamification and motivation theory in intelligent tutoring system

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Published in 2021 at "Personal and Ubiquitous Computing"

DOI: 10.1007/s00779-021-01523-6

Abstract: As the online education market grows steadily, video lecture–based online educational environments such as the massive open online course (MOOC), open courseware (OCW), and flipped classroom are being used diversely in informal as well as… read more here.

Keywords: assessment tool; based assessment; motivation; game based ... See more keywords
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Investigating the relationship between learning style and game type in the game-based learning environment

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Published in 2019 at "Education and Information Technologies"

DOI: 10.1007/s10639-019-09898-z

Abstract: The game-based learning, which uses computer games to improve performance and learning, is a new field which can be used as a powerful educational tool. To increase the effectiveness of educational games, new games fit… read more here.

Keywords: game; based learning; game based; learning style ... See more keywords
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The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study

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Published in 2022 at "Technology, Knowledge and Learning"

DOI: 10.1007/s10758-020-09471-5

Abstract: The purpose of this study was to combine the results of the experimental studies conducted between the years of 2000–2018 examining the effect of game-based learning method on the academic achievement of students through a… read more here.

Keywords: game based; based learning; effect game; effect ... See more keywords
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Supporting struggling readers with digital game-based learning

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Published in 2019 at "Educational Technology Research and Development"

DOI: 10.1007/s11423-019-09658-3

Abstract: This study investigates the effectiveness of a digital game—GraphoLearn (GL)—in supporting second-grade students who have persistent difficulties with acquiring accurate and fluent reading skills. The participants (N = 37) were randomly assigned either to a 6-week intervention… read more here.

Keywords: digital game; struggling readers; development; intervention ... See more keywords
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How should theory guide a ‘shift to digital’ in mobile game-based learning?

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Published in 2021 at "Educational Technology Research and Development"

DOI: 10.1007/s11423-020-09929-4

Abstract: This paper provides a theory-based critique and response to the Giannakas et al. [ Educational Technology Research and Development, 66 , 341–384 (2018). https://doi.org/10.1007/s11423-015-9396-3 ] critical review of mobile game-based learning. Within the framework of… read more here.

Keywords: based learning; theory guide; mobile game; game based ... See more keywords
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Teaching excel shortcuts: A visualization and game-based approach

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Published in 2019 at "Journal of Accounting Education"

DOI: 10.1016/j.jaccedu.2019.06.004

Abstract: Abstract Excel skills are frequently identified as a core technology skill for accounting students. The purpose of this manuscript is to describe a game-based approach to teaching Excel shortcuts. Using this classroom activity, students are… read more here.

Keywords: game based; based approach; excel shortcuts; teaching excel ... See more keywords
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Mediation effect of students’ perception of accounting on the relationship between game-based learning and learning approaches

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Published in 2021 at "Journal of Accounting Education"

DOI: 10.1016/j.jaccedu.2021.100730

Abstract: Abstract This study explores the mediation effect of students’ perceptions toward accounting to enhance their adoption of the deep learning approach. We adopt game-based learning (GBL) using a self-developed LEGO® simulation game as the active… read more here.

Keywords: mediation effect; effect students; game based;