Sign Up to like & get
recommendations!
1
Published in 2020 at "Palgrave Communications"
DOI: 10.1057/s41599-020-0439-y
Abstract: The present study examined the educational roles of games that were not designed for pedagogical purposes. With respect to the roles of gamers’ communication—communication networks, network diversity, and heterogenous discussion—three specific sub-objectives of the present…
read more here.
Keywords:
game;
game genres;
perceived learning;
gamers communication ... See more keywords
Sign Up to like & get
recommendations!
0
Published in 2018 at "Games and Culture"
DOI: 10.1177/1555412015601541
Abstract: Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We…
read more here.
Keywords:
game genres;
driven modeling;
data driven;
product databases ... See more keywords
Sign Up to like & get
recommendations!
0
Published in 2019 at "Communications"
DOI: 10.1515/commun-2018-2011
Abstract: The purpose of this article is to investigate whether competition hypothesis (Anderson and Carnagey, 2009) contributes to the General Aggression Model when video game genre is entered into the relationship between video game use and…
read more here.
Keywords:
hypothesis;
video game;
physical aggression;
game genres ... See more keywords