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Published in 2025 at "Scientific Reports"
DOI: 10.1038/s41598-025-90949-6
Abstract: Esports is a fast-growing worldwide phenomenon encompassing hundreds of millions of competitive players. It is well-established that different game genres require distinct cognitive skills, but the biomechanical implications of playing different game genres have received…
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Keywords:
hand;
game;
sem;
different game ... See more keywords
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Published in 2020 at "Palgrave Communications"
DOI: 10.1057/s41599-020-0439-y
Abstract: The present study examined the educational roles of games that were not designed for pedagogical purposes. With respect to the roles of gamers’ communication—communication networks, network diversity, and heterogenous discussion—three specific sub-objectives of the present…
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Keywords:
game;
game genres;
perceived learning;
gamers communication ... See more keywords
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Published in 2018 at "Games and Culture"
DOI: 10.1177/1555412015601541
Abstract: Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We…
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Keywords:
game genres;
driven modeling;
data driven;
product databases ... See more keywords
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Published in 2024 at "PLOS ONE"
DOI: 10.1371/journal.pone.0299819
Abstract: In the face of the rapid evolution of the gaming market and the puzzling overlap of genres, consistency in classification seems elusive. The purpose of the present review was to explore the classification of video…
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Keywords:
tangled ways;
review;
video game;
game genres ... See more keywords
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Published in 2019 at "Communications"
DOI: 10.1515/commun-2018-2011
Abstract: The purpose of this article is to investigate whether competition hypothesis (Anderson and Carnagey, 2009) contributes to the General Aggression Model when video game genre is entered into the relationship between video game use and…
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Keywords:
hypothesis;
video game;
physical aggression;
game genres ... See more keywords
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Published in 2024 at "Journal of Behavioral Addictions"
DOI: 10.1556/2006.2023.00076
Abstract: Abstract Background and aims Game genres, availability on smartphones, in-game purchases, and playing duration, have been thought to influence Gaming Disorder (GD). However, little research has comprehensively examined their relationships with GD. Therefore, we examined…
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Keywords:
duration;
purchases playing;
game;
game purchases ... See more keywords