Articles with "game industry" as a keyword



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The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo

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Published in 2019 at "Industry and Innovation"

DOI: 10.1080/13662716.2019.1676704

Abstract: ABSTRACT Research on creative industries has been gaining momentum during the last few decades with contributions coming from diverse fields. This said, there is a paucity of studies to specify how and why companies in… read more here.

Keywords: industry; industry ecosystem; game industry; creative industries ... See more keywords
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User entrepreneurship in the video game industry: the role of communities

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Published in 2020 at "Journal of Small Business and Enterprise Development"

DOI: 10.1108/jsbed-07-2019-0252

Abstract: This paper investigates the user entrepreneurship process in the video game industry, and how this process is influenced by the interactions between user entrepreneurs and communities.,The paper presents an exploratory multiple case study on 17… read more here.

Keywords: process; user entrepreneurship; video game; game industry ... See more keywords
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‘Even if the algorithm is a terrible workmate, you just need to learn to live with it’: Perceptions of data analytics among game industry professionals

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Published in 2023 at "European Journal of Cultural Studies"

DOI: 10.1177/13675494231168568

Abstract: The digital game industry has actively integrated data-driven methods into its core processes. This interview-based study shows how game industry professionals perceive the role of data as part of their everyday work. Analysing the data-related… read more here.

Keywords: algorithm terrible; industry professionals; even algorithm; game ... See more keywords
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Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry

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Published in 2019 at "Games and Culture"

DOI: 10.1177/1555412017737636

Abstract: As a case study, this article examines the development of China’s online game industry and how China responds to the forces of globalization. Based on in-depth interviews, ethnographic research, and the analysis of archive documents… read more here.

Keywords: online game; china; china online; game industry ... See more keywords
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Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry

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Published in 2021 at "Games and Culture"

DOI: 10.1177/15554120211034760

Abstract: Scholars have extensively studied video game labor practices (e.g., Bulut, E. (2015). Glamor above, precarity below: Immaterial labor in the video game industry. Critical Studies in Media Communication, 32(3), 193-207. https://doi.org/10.1080/15295036.2015.1047880 , Bulut, E. (2020).… read more here.

Keywords: game; video game; game industry; character design ... See more keywords