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Published in 2019 at "Industry and Innovation"
DOI: 10.1080/13662716.2019.1676704
Abstract: ABSTRACT Research on creative industries has been gaining momentum during the last few decades with contributions coming from diverse fields. This said, there is a paucity of studies to specify how and why companies in…
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Keywords:
industry;
industry ecosystem;
game industry;
creative industries ... See more keywords
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1
Published in 2020 at "Journal of Small Business and Enterprise Development"
DOI: 10.1108/jsbed-07-2019-0252
Abstract: This paper investigates the user entrepreneurship process in the video game industry, and how this process is influenced by the interactions between user entrepreneurs and communities.,The paper presents an exploratory multiple case study on 17…
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Keywords:
process;
user entrepreneurship;
video game;
game industry ... See more keywords
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3
Published in 2023 at "European Journal of Cultural Studies"
DOI: 10.1177/13675494231168568
Abstract: The digital game industry has actively integrated data-driven methods into its core processes. This interview-based study shows how game industry professionals perceive the role of data as part of their everyday work. Analysing the data-related…
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Keywords:
algorithm terrible;
industry professionals;
even algorithm;
game ... See more keywords
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1
Published in 2019 at "Games and Culture"
DOI: 10.1177/1555412017737636
Abstract: As a case study, this article examines the development of China’s online game industry and how China responds to the forces of globalization. Based on in-depth interviews, ethnographic research, and the analysis of archive documents…
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Keywords:
online game;
china;
china online;
game industry ... See more keywords
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0
Published in 2021 at "Games and Culture"
DOI: 10.1177/15554120211034760
Abstract: Scholars have extensively studied video game labor practices (e.g., Bulut, E. (2015). Glamor above, precarity below: Immaterial labor in the video game industry. Critical Studies in Media Communication, 32(3), 193-207. https://doi.org/10.1080/15295036.2015.1047880 , Bulut, E. (2020).…
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Keywords:
game;
video game;
game industry;
character design ... See more keywords