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Published in 2022 at "Education and Information Technologies"
DOI: 10.1007/s10639-021-10782-y
Abstract: This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where…
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Keywords:
game jams;
jam;
education;
game jam ... See more keywords