Articles with "game playing" as a keyword



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Real-time monitoring prefrontal activities during online video game playing by functional near-infrared spectroscopy.

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Published in 2018 at "Journal of biophotonics"

DOI: 10.1002/jbio.201700308

Abstract: A growing body of literature has suggested that video game playing can induce functional and structural plasticity of the brain. The underlying mechanisms, however, remain poorly understood. In this study, functional near-infrared spectroscopy (fNIRS) was… read more here.

Keywords: game; video game; functional near; time ... See more keywords
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Sleep quality and video game playing: Effect of intensity of video game playing and mental health

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Published in 2019 at "Psychiatry Research"

DOI: 10.1016/j.psychres.2019.01.030

Abstract: The aim of this study was to explore sleep quality in a video game population and to prospect the role of different factors such as sociodemographic data, video game duration, intensity of video game playing,… read more here.

Keywords: sleep quality; video; video game; game playing ... See more keywords
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Agential layering, the absurd and the grind in game-playing

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Published in 2021 at "Journal of the Philosophy of Sport"

DOI: 10.1080/00948705.2021.1948339

Abstract: This paper attempts to provide a reflection on Nguyen’s (2020) book, Games: Agency as Art. It demonstrates how games provide new ontological spaces and ways of being by focusing on the concept of a... read more here.

Keywords: grind game; absurd grind; philosophy; agential layering ... See more keywords
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GAIA: A CAD-Like Environment for Designing Game-Playing Agents

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Published in 2017 at "IEEE Intelligent Systems"

DOI: 10.1109/mis.2017.44

Abstract: CAD environments enable designers to construct, evaluate, and revise models of engineering systems. GAIA is a CAD-like environment for designing game-playing agents. Unlike engineering systems, intelligent agents may learn from experience. Thus, in GAIA, the… read more here.

Keywords: game; playing agents; gaia cad; cad like ... See more keywords
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A Mixed-Methods Study of Marketing Students’ Game-Playing Motivations and Gamification Elements

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Published in 2022 at "Journal of Marketing Education"

DOI: 10.1177/02734753221083220

Abstract: In this article, we examine the linkage between students’ game-playing motivations and a wide variety of gamification elements within higher marketing education. Using an interpretive and convergent mixed-methods design, we discover four clusters of students… read more here.

Keywords: gamification; playing motivations; students game; gamification elements ... See more keywords
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Associations Between Video Game Engagement and ADHD Symptoms in Early Adolescence

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Published in 2022 at "Journal of Attention Disorders"

DOI: 10.1177/10870547211073473

Abstract: Objective: We aim to investigate the direction of causality of the association between adolescent video game playing and later development of ADHD symptoms using a population-based sample of Canadian Youth. Method: The present study is… read more here.

Keywords: adhd symptoms; video game; game playing;
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Problem video game playing is related to emotional distress in adolescents.

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Published in 2017 at "Adicciones"

DOI: 10.20882/adicciones.745

Abstract: Problem use of video games is an increasing risk behaviour. High exposure of adolescents to video games has been linked to a variety of disorders, but the relationship between problem video game playing and emotional… read more here.

Keywords: video; video game; problem video; game playing ... See more keywords
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Altered Brain Activities Associated with Craving and Cue Reactivity in People with Internet Gaming Disorder: Evidence from the Comparison with Recreational Internet Game Users

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Published in 2017 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2017.01150

Abstract: Although the neural substrates of cue reactivity in Internet gaming disorder (IGD) have been examined in previous studies, most of these studies focused on the comparison between IGD subjects and healthy controls, which cannot exclude… read more here.

Keywords: igd subjects; game; cue reactivity; activation ... See more keywords