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Published in 2019 at "Journal of Research in Interactive Marketing"
DOI: 10.1108/jrim-06-2016-0060
Abstract: PurposeThis paper aims to offer a comprehensive perspective into Free-to-Play gamers’ attitudes, feelings toward and perceived value of in-app purchases (IAPs).Design/methodology/approachThe study is based on a twofold qualitative methodology using an inductive approach: user-generated YouTube…
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Keywords:
methodology;
games players;
app purchases;
players experiences ... See more keywords