Articles with "gamification" as a keyword



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Benefits of gamification in medical education

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Published in 2022 at "Clinical Anatomy"

DOI: 10.1002/ca.23916

Abstract: Medical education is changing at a fast pace. Students attend medical school with a high degree of technological literacy and a desire for a diverse educational experience. As a result, a growing number of medical… read more here.

Keywords: gamification; virtual patient; training; education ... See more keywords
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Gamification through leaderboards: An empirical study in engineering education

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Published in 2019 at "Computer Applications in Engineering Education"

DOI: 10.1002/cae.12116

Abstract: Universities are looking for solutions to engage more students in STEM domains and enhance their learning performance (LP). In this context, gamification is put forward as a solution to achieve this aim. The present study… read more here.

Keywords: education gamification; gamification; study; engineering education ... See more keywords
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Effectiveness of a Gamification Strategy to Prevent Childhood Obesity in Schools: A Cluster Controlled Trial.

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Published in 2021 at "Obesity"

DOI: 10.1002/oby.23165

Abstract: OBJECTIVE The aim of this study was to examine the effectiveness of a school-based gamification strategy to prevent childhood obesity. METHODS Schools were randomized in Santiago, Chile, between March and May 2018 to control or… read more here.

Keywords: intervention; gamification strategy; gamification; obesity ... See more keywords
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Gamification for development: a case of collaborative learning in Sri Lankan primary schools

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Published in 2017 at "Personal and Ubiquitous Computing"

DOI: 10.1007/s00779-017-1073-6

Abstract: Mobile applications and gamification approaches have the potential to provide a better learning experience to children. However, these practices are rarely applied in the developing world. This paper presents a case study of a tablet-based… read more here.

Keywords: case collaborative; case; development case; gamification development ... See more keywords
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Gamification as technology enabler in SEN and DHH education

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Published in 2022 at "Education and Information Technologies"

DOI: 10.1007/s10639-022-10984-y

Abstract: Yearly in Mauritius, only a few Special Educational Needs (SEN) and especially Deaf and Hard of Hearing (DHH) students manage to get a passing mark in French language at elementary level. As at date, literature… read more here.

Keywords: education; language; gamification technology; technology enabler ... See more keywords
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Health Care Gamification: A Study of Game Mechanics and Elements

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Published in 2019 at "Technology, Knowledge and Learning"

DOI: 10.1007/s10758-018-9353-4

Abstract: Internet users are searching for healthcare-related information at unprecedented rates. However, health researchers and providers have only just begun to utilize new technologies to deliver medical education online and through smartphone-based applications. Gamification, an increasingly popular… read more here.

Keywords: care gamification; gamification; health care; gamification study ... See more keywords
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A Wide View on Gamification

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Published in 2019 at "Technology, Knowledge and Learning"

DOI: 10.1007/s10758-018-9374-z

Abstract: This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map… read more here.

Keywords: view gamification; research map; gamification; panoramic research ... See more keywords
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Gamification to Enhance Motivation and Engagement in Blended eLearning for Technical and Vocational Education and Training

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Published in 2022 at "Technology, Knowledge and Learning"

DOI: 10.1007/s10758-020-09466-2

Abstract: Delivery of blended-mode eLearning programs is challenging due to a range of factors, including motivational and engagement issues. This is more challenging in the context of Technical and Vocational Education and Training (TVET), which aims… read more here.

Keywords: vocational education; blended elearning; technical vocational; engagement ... See more keywords
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The Effect of Gamification on Home Economics Students' Motivation and Engagement in Drawing Activities

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Published in 2021 at "Technology, Knowledge and Learning"

DOI: 10.1007/s10758-021-09566-7

Abstract: The engagement and motivation of students in drawing activities are of great importance to their learning processes. The decline in attendance and difficulties stimulating the drawing skills of students make it crucial to develop novel… read more here.

Keywords: drawing activities; home economics; gamification home; drawing skills ... See more keywords
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Feasibility and efficacy of gamification in general surgery residency: Preliminary outcomes of residency teams.

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Published in 2019 at "American journal of surgery"

DOI: 10.1016/j.amjsurg.2019.10.051

Abstract: BACKGROUND Comprehensive studies evaluating the efficacy of team-based competition ("Gamification") in surgery have not been performed. Board pass rates and resident satisfaction may improve if surgical residents are involved in competition. METHODS Residents at Montefiore… read more here.

Keywords: surgery; pass rates; efficacy; gamification ... See more keywords
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Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

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Published in 2020 at "Educational Research Review"

DOI: 10.1016/j.edurev.2020.100322

Abstract: Abstract Despite the buzz around gamification as an exciting new method to engage students, evidence of its ability to enhance learning is mixed. In fact, gamification has attracted considerable controversy (“gamification is bullshit”) and some… read more here.

Keywords: student; student learning; evidence; gamification ... See more keywords