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Published in 2017 at "Personal and Ubiquitous Computing"
DOI: 10.1007/s00779-017-1073-6
Abstract: Mobile applications and gamification approaches have the potential to provide a better learning experience to children. However, these practices are rarely applied in the developing world. This paper presents a case study of a tablet-based…
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Keywords:
case collaborative;
case;
development case;
gamification development ... See more keywords