Articles with "gamification elements" as a keyword



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A Literature Review of E-government Services with Gamification Elements

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Published in 2021 at "International Journal of Public Administration"

DOI: 10.1080/01900692.2021.1930042

Abstract: Many democracies face breaches of communication between citizens and political representatives, resulting in low engagement in political decision-making and public consultations. Gamification strat... read more here.

Keywords: gamification elements; review government; government services; gamification ... See more keywords

Exploring the impact of gamified elements on college students' learning in virtual learning communities

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Published in 2024 at "Kybernetes"

DOI: 10.1108/k-01-2024-0017

Abstract: PurposeGamification has emerged as a dynamic force in education, with increasing interest in its impact on college students' learning. Most previous research regards gamification as a single element and only focuses on the cognitive level… read more here.

Keywords: virtual learning; learning communities; gamification; college students ... See more keywords

Influence of Gamification Elements on Explicit Motive Dispositions

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Published in 2022 at "IEEE Access"

DOI: 10.1109/access.2022.3220254

Abstract: Explicit motive dispositions are the psychological needs that drive the behavior and play a predictive role in the selection of the achievement goal. In the presence of situational incentive cues, the variables of explicit motive… read more here.

Keywords: gamification; elements explicit; gamification elements; explicit motive ... See more keywords

A Mixed-Methods Study of Marketing Students’ Game-Playing Motivations and Gamification Elements

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Published in 2022 at "Journal of Marketing Education"

DOI: 10.1177/02734753221083220

Abstract: In this article, we examine the linkage between students’ game-playing motivations and a wide variety of gamification elements within higher marketing education. Using an interpretive and convergent mixed-methods design, we discover four clusters of students… read more here.

Keywords: gamification; playing motivations; students game; gamification elements ... See more keywords

Research on the influencing factors of users’ continuance intentions of wearable medical devices—a perspective integrating the UTAUT model and gamification elements

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Published in 2025 at "Frontiers in Public Health"

DOI: 10.3389/fpubh.2025.1602230

Abstract: With the global aging population and the increasing prevalence of chronic diseases, the application of wearable medical devices in health management has garnered widespread attention. However, despite the significant advantages of these devices in health… read more here.

Keywords: wearable medical; model gamification; medical devices; gamification elements ... See more keywords