Sign Up to like & get
recommendations!
0
Published in 2021 at "Journal of Further and Higher Education"
DOI: 10.1080/0309877x.2021.1875201
Abstract: ABSTRACT Gamification, the application of game elements to non-game situations, has gained traction in education as a mechanism for improving motivation and/or learning outcomes. Although it is widely accepted that gamification enhances these aspects of…
read more here.
Keywords:
gamification student;
student;
gamification;
student engagement ... See more keywords
Sign Up to like & get
recommendations!
0
Published in 2019 at "Interactive Learning Environments"
DOI: 10.1080/10494820.2019.1623267
Abstract: In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, engage people and solve motivational problems, there i...
read more here.
Keywords:
student engagement;
impact gamification;
exploring impact;
engagement involvement ... See more keywords