Articles with "gamified mobile" as a keyword



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Gamified mobile experiences: smart technologies for tourism destinations

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Published in 2019 at "Tourism Review"

DOI: 10.1108/tr-08-2017-0131

Abstract: Purpose The purpose of this paper is twofold: to present gamified mobile experiences as valid tools for DMOs to enrich the experience of tourists, and to present the benefits provided to DMOs by analytics tools… read more here.

Keywords: tourism; gamified mobile; analytics tools; mobile experiences ... See more keywords
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Effect of Gamified Mobile Applications and the Role of Player Types on the Achievement of Students

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Published in 2022 at "Journal of Educational Computing Research"

DOI: 10.1177/07356331211065679

Abstract: The purpose of this study was to examine a gamified mobile application’s effect on students’ achievement, and whether the player types of the students predicted their achievement scores. A “pretest-posttest control group design” research was… read more here.

Keywords: player; effect; achievement scores; group ... See more keywords