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Published in 2019 at "Tourism Review"
DOI: 10.1108/tr-08-2017-0131
Abstract: Purpose The purpose of this paper is twofold: to present gamified mobile experiences as valid tools for DMOs to enrich the experience of tourists, and to present the benefits provided to DMOs by analytics tools…
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Keywords:
tourism;
gamified mobile;
analytics tools;
mobile experiences ... See more keywords
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Published in 2022 at "Journal of Educational Computing Research"
DOI: 10.1177/07356331211065679
Abstract: The purpose of this study was to examine a gamified mobile application’s effect on students’ achievement, and whether the player types of the students predicted their achievement scores. A “pretest-posttest control group design” research was…
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Keywords:
player;
effect;
achievement scores;
group ... See more keywords