Articles with "gaming" as a keyword



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Digital gaming culture in Vietnam: an exploratory study

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Published in 2020 at "Leisure Studies"

DOI: 10.1080/02614367.2020.1731842

Abstract: ABSTRACT New information and communication technologies continue to spread rapidly into the Asian marketplace, which has led to new patterns of leisure consumption, one of the most popular being digital gaming. However, in Vietnam there… read more here.

Keywords: digital gaming; culture vietnam; study; gaming ... See more keywords
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Sleep Deprivation and Self-Harm Associated With Excessive Gaming: A Case Report.

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Published in 2022 at "Military medicine"

DOI: 10.1093/milmed/usac116

Abstract: Excessive gaming may be associated with sleep deprivation and self-harm. One active duty member committed self-injurious behavior to avoid work-related consequences. It was discovered that the patient participated in a video-gaming binge throughout an entire… read more here.

Keywords: gaming; sleep deprivation; excessive gaming; deprivation self ... See more keywords
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Health specialists' views on the needs for developing a digital gaming solution for paediatric day surgery: A qualitative study.

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Published in 2020 at "Journal of clinical nursing"

DOI: 10.1111/jocn.15393

Abstract: AIMS AND OBJECTIVES To describe the views on the needs of health specialists to consider when developing a digital gaming solution for children and families in a paediatric day surgery. BACKGROUND Children's day surgery treatment… read more here.

Keywords: developing digital; day surgery; health; digital gaming ... See more keywords
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Applying the multi-threat framework of stereotype threat in the context of digital gaming

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Published in 2018 at "PLoS ONE"

DOI: 10.1371/journal.pone.0192137

Abstract: Females often report experiencing stigmatisation pertaining to their competency in digital gaming communities. Employing the principles of the multi-threat framework of stereotype threat, the current research examined the impact of gender-related stereotypes on females’ gaming… read more here.

Keywords: group; threat; gaming; performance ... See more keywords
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A cross-national comparison of problematic gaming behavior and well-being in adolescents.

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Published in 2023 at "Journal of behavioral addictions"

DOI: 10.1556/2006.2023.00010

Abstract: BACKGROUND AND AIMS The popularity of playing games among adolescents has increased during the last decades, possibly affecting the prevalence of problematic gaming behavior. The current study aimed to compare country-level prevalence rates of adolescents'… read more here.

Keywords: gaming; prevalence; cross national; gaming behavior ... See more keywords
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The Pros and Cons of Online Competitive Gaming: An Evidence-Based Approach to Assessing Young Players' Well-Being

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Published in 2021 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2021.651530

Abstract: This research addresses a lack of evidence on the positive and negative health outcomes of competitive online gaming and esports, particularly among young people and adolescents. Well-being outcomes, along with mitigation strategies were measured through… read more here.

Keywords: cons online; evidence; online gaming; gaming ... See more keywords
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Corrigendum: Past Gaming Experience and Cognition as Selective Predictors of Novel Game Learning Across Different Gaming Genres

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Published in 2021 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2021.687696

Abstract: [This corrects the article DOI: 10.3389/fpsyg.2020.00786.]. read more here.

Keywords: past gaming; experience cognition; gaming; cognition selective ... See more keywords
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Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison

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Published in 2021 at "Frontiers in Psychology"

DOI: 10.3389/fpsyg.2021.756328

Abstract: Pathological gaming among adolescents has been reported to hamper the achievement of a balanced life and to threaten the development of social competencies. Despite the increasing social concerns on the adolescent users, however, the mechanism… read more here.

Keywords: pathological gaming; risk; group; mediation ... See more keywords
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Cognitive behavioral treatment for disordered gaming and problem gambling in adolescents: a pilot feasibility study

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Published in 2022 at "Upsala Journal of Medical Sciences"

DOI: 10.48101/ujms.v127.8693

Abstract: Background Disordered gaming and problem gambling (DG/PG) are associated with a range of functional impairments as well as psychiatric comorbidity. With the proliferation of digital gaming apps aimed at children and adolescents, which involve in-game… read more here.

Keywords: disordered gaming; gaming; feasibility; gaming problem ... See more keywords