Articles with "generation buildings" as a keyword



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Occluder Generation for Buildings in Digital Games

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Published in 2022 at "Computer Graphics Forum"

DOI: 10.1111/cgf.14669

Abstract: Occlusion culling has become a prevalent method in modern game engines. It can significantly reduce the rendering cost by using an approximate coarse mesh (occluder) for culling hidden objects. An ideal occluder should use as… read more here.

Keywords: occluder; generation buildings; buildings digital; digital games ... See more keywords