Articles with "horror" as a keyword



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Pandemic practice: Horror fans and morbidly curious individuals are more psychologically resilient during the COVID-19 pandemic

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Published in 2020 at "Personality and Individual Differences"

DOI: 10.1016/j.paid.2020.110397

Abstract: One explanation for why people engage in frightening fictional experiences is that these experiences can act as simulations of actual experiences from which individuals can gather information and model possible worlds. Conducted during the COVID-19… read more here.

Keywords: morbid curiosity; resilience; practice; horror ... See more keywords
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Frank Gallop: The Ghoulish Host of Lights Out

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Published in 2020 at "Historical Journal of Film, Radio and Television"

DOI: 10.1080/01439685.2020.1738985

Abstract: Lights Out (NBC-TV, 1949–1952) was one of the first hosted horror anthology shows. The on-screen announcer, Frank Gallop, was responsible for initiating a ghoulish style crucial to the criteria of the horror host. However, his… read more here.

Keywords: ghoulish host; frank gallop; gallop ghoulish; horror ... See more keywords
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‘To the horror of experts’: reading beneath scholarship on pro-ana online communities

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Published in 2018 at "Critical Public Health"

DOI: 10.1080/09581596.2017.1382681

Abstract: Abstract Pro-ana online communities in which people share their experiences of eating disorders have attracted concern among scholars and health practitioners because of fears about their potential to encourage disordered eating. This article draws upon… read more here.

Keywords: public health; online communities; ana online; horror ... See more keywords
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M3GAN: The real horror is the lack of ethics in robotics

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Published in 2023 at "Science Robotics"

DOI: 10.1126/scirobotics.adh1236

Abstract: The popular robot horror movie M3GAN illustrates legal and ethical responsibilities that are often overlooked. Description The popular robot horror movie M3GAN illustrates legal and ethical responsibilities that are often overlooked. read more here.

Keywords: m3gan real; horror; real horror; robotics ... See more keywords
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Horror Video Games and the “Active-Passive” Debate

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Published in 2023 at "Games and Culture"

DOI: 10.1177/15554120221088115

Abstract: In Perron’s edited compendium of essays regarding horror video games subtitled Essays on the Fusion of Fear and Play (2009), much of the argumentation orbits debate regarding the definition and creation of the experience of… read more here.

Keywords: horror; video games; horror video; debate ... See more keywords
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The Doors of Perception: Horror Video Games and the Ideological Implications of Ludic Virtual Reality

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Published in 2022 at "Games and Culture"

DOI: 10.1177/15554120221097414

Abstract: With the ‘perfect marriage’ between horror and video games has come a concomitant cultural studies discourse surrounding these games. Previously, while Carol Clover insisted that identification through the perspectival screen is poorly understood, she seminally… read more here.

Keywords: horror; virtual reality; horror video; video games ... See more keywords
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Presentation of Space in E.A. Poe's Horror Stories

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Published in 2023 at "Discourse"

DOI: 10.32603/2412-8562-2023-9-2-125-136

Abstract: Introduction. The article is devoted to the consideration of the category of space in E.A. Poe's prose. On the example of horror stories, the role of artistic space in the author's linguistic picture of the… read more here.

Keywords: horror; horror stories; space poe; space ... See more keywords