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Published in 2020 at "Personality and Individual Differences"
DOI: 10.1016/j.paid.2020.110397
Abstract: One explanation for why people engage in frightening fictional experiences is that these experiences can act as simulations of actual experiences from which individuals can gather information and model possible worlds. Conducted during the COVID-19…
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Keywords:
morbid curiosity;
resilience;
practice;
horror ... See more keywords
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Published in 2020 at "Historical Journal of Film, Radio and Television"
DOI: 10.1080/01439685.2020.1738985
Abstract: Lights Out (NBC-TV, 1949–1952) was one of the first hosted horror anthology shows. The on-screen announcer, Frank Gallop, was responsible for initiating a ghoulish style crucial to the criteria of the horror host. However, his…
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Keywords:
ghoulish host;
frank gallop;
gallop ghoulish;
horror ... See more keywords
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Published in 2018 at "Critical Public Health"
DOI: 10.1080/09581596.2017.1382681
Abstract: Abstract Pro-ana online communities in which people share their experiences of eating disorders have attracted concern among scholars and health practitioners because of fears about their potential to encourage disordered eating. This article draws upon…
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Keywords:
public health;
online communities;
ana online;
horror ... See more keywords
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Published in 2023 at "Science Robotics"
DOI: 10.1126/scirobotics.adh1236
Abstract: The popular robot horror movie M3GAN illustrates legal and ethical responsibilities that are often overlooked. Description The popular robot horror movie M3GAN illustrates legal and ethical responsibilities that are often overlooked.
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Keywords:
m3gan real;
horror;
real horror;
robotics ... See more keywords
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Published in 2023 at "Games and Culture"
DOI: 10.1177/15554120221088115
Abstract: In Perron’s edited compendium of essays regarding horror video games subtitled Essays on the Fusion of Fear and Play (2009), much of the argumentation orbits debate regarding the definition and creation of the experience of…
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Keywords:
horror;
video games;
horror video;
debate ... See more keywords
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Published in 2022 at "Games and Culture"
DOI: 10.1177/15554120221097414
Abstract: With the ‘perfect marriage’ between horror and video games has come a concomitant cultural studies discourse surrounding these games. Previously, while Carol Clover insisted that identification through the perspectival screen is poorly understood, she seminally…
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Keywords:
horror;
virtual reality;
horror video;
video games ... See more keywords
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Published in 2023 at "Discourse"
DOI: 10.32603/2412-8562-2023-9-2-125-136
Abstract: Introduction. The article is devoted to the consideration of the category of space in E.A. Poe's prose. On the example of horror stories, the role of artistic space in the author's linguistic picture of the…
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Keywords:
horror;
horror stories;
space poe;
space ... See more keywords