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Published in 2023 at "JAMA Network Open"
DOI: 10.1001/jamanetworkopen.2023.0001
Abstract: Key Points Question Compared with standard care, do distraction and procedural information provided through immersive virtual reality (IVR) improve pain among pediatric patients undergoing venipuncture? Findings In this randomized clinical trial of 149 pediatric patients…
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Keywords:
patients undergoing;
undergoing venipuncture;
pain;
immersive virtual ... See more keywords
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Published in 2024 at "Anatomical Sciences Education"
DOI: 10.1002/ase.2397
Abstract: The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR‐technologies) for gaining anatomy knowledge compared to traditional approaches and…
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Keywords:
immersive virtual;
reality;
anatomy;
meta analysis ... See more keywords
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Published in 2020 at "Autism Research"
DOI: 10.1002/aur.2352
Abstract: Low‐cost, wireless immersive virtual reality (VR) holds significant promise as a flexible and scalable intervention tool to help individuals with autism spectrum disorder (ASD) learn and develop critical practical life skills, including interacting safely and…
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Keywords:
intervention;
immersive virtual;
virtual reality;
safety feasibility ... See more keywords
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Published in 2024 at "Journal of Consumer Behaviour"
DOI: 10.1002/cb.2374
Abstract: With the rising popularity of immersive virtual reality (iVR) technologies, retailers are increasingly seeking innovative ways to create unique digital shopping experiences for their consumers. However, existing literature lacks a unified and comprehensive review that…
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Keywords:
consumer;
review;
consumer behavior;
literature ... See more keywords
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1
Published in 2023 at "Nursing Open"
DOI: 10.1002/nop2.1571
Abstract: To describe nursing students' user experiences' (UX) regarding highly immersive virtual reality (VR) simulation with head mounted display used for learning.
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Keywords:
reality simulation;
user experiences;
immersive virtual;
virtual reality ... See more keywords
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Published in 2022 at "PsyCh journal"
DOI: 10.1002/pchj.581
Abstract: The present study compared an immersive virtual reality-based attentional bias modification (immersive VR-ABM) with the desktop version of the VR-ABM and an immersive virtual reality-based game (immersive VR-game) to examine the possible effect of the…
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Keywords:
effect;
reality based;
immersive virtual;
anxiety ... See more keywords
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1
Published in 2022 at "Education and Information Technologies"
DOI: 10.1007/s10639-021-10786-8
Abstract: Immersive Virtual Reality (IVR) consists of artificial computer-generated environments allowing a user to perceive the sensation of being present and interact in an ambience that convincingly replaces the physical world. When travel is restricted, such…
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Keywords:
ivr;
remote teaching;
history;
virtual reality ... See more keywords
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Published in 2024 at "Education and Information Technologies"
DOI: 10.1007/s10639-023-12436-7
Abstract: Immersive virtual reality (IVR) and Metaverse applications are gaining attention in the educational field, showing potentials in transforming traditional learning methods by supporting active and experiential forms of learning. Our study, conducted within the context…
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Keywords:
university;
course;
virtual reality;
metaverse ... See more keywords
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Published in 2024 at "Journal of Science Education and Technology"
DOI: 10.1007/s10956-024-10103-1
Abstract: This study investigated how different learning tasks influence students’ collaborative interactions in immersive Virtual Reality (iVR). A set of chemistry learning activities was designed with iVR, and 35 pairs of undergraduate students went through the…
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Keywords:
learning tasks;
students collaborative;
collaborative interactions;
interactions immersive ... See more keywords
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Published in 2024 at "Educational technology research and development"
DOI: 10.1007/s11423-024-10422-5
Abstract: The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to…
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Keywords:
intellectual disability;
usability;
implementation;
safety ... See more keywords
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Published in 2024 at "Environmental Earth Sciences"
DOI: 10.1007/s12665-024-11613-2
Abstract: This paper presents the design, implementation, and evaluation of VR-EX, a combination of a virtual field trip and a serious game in immersive virtual reality. The application’s purpose is the communication of research conducted in…
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Keywords:
serious game;
virtual reality;
research;
communication ... See more keywords