Sign Up to like & get
recommendations!
0
Published in 2017 at "Evaluation and program planning"
DOI: 10.1016/j.evalprogplan.2017.02.009
Abstract: Mobile technology is opening new avenues for healthcare providers to create and implement tailored and personalized health education programs. We estimate and compare the cost of developing an i-Pad based tailored interactive multimedia intervention (TIMI)…
read more here.
Keywords:
intervention;
photonovella;
cost developing;
cost ... See more keywords
Sign Up to like & get
recommendations!
1
Published in 2022 at "IEEE Transactions on Parallel and Distributed Systems"
DOI: 10.1109/tpds.2022.3172121
Abstract: Leveraging emerging edge computing and 5G networks, researchers proposed to offload the 3D rendering of interactive multimedia applications (e.g. virtual reality and cloud gaming) onto edge servers. For high resource utilization, multiple rendering tasks run…
read more here.
Keywords:
interactive multimedia;
rendering interactive;
edge computing;
multimedia applications ... See more keywords
Sign Up to like & get
recommendations!
1
Published in 2022 at "SAGE Open"
DOI: 10.1177/21582440221079811
Abstract: This study examines the correlation existing between students speaking competency and their interaction with multimedia devices in the classroom learning process. A mixed-method study design has been employed to explore the impact of an interactive…
read more here.
Keywords:
multimedia environment;
presentation;
interactive multimedia;
group ... See more keywords
Sign Up to like & get
recommendations!
0
Published in 2019 at "Jurnal Pendidikan IPA Indonesia"
DOI: 10.15294/jpii.v8i2.19249
Abstract: Elementary school students’ rational skill is terminated on concrete situations; therefore, enhancing abstract reasoning becomes a prompt for students to be more critical in solving science problems. The objective of the study was to improve…
read more here.
Keywords:
science;
abstract reasoning;
augmented reality;
elementary school ... See more keywords
Sign Up to like & get
recommendations!
0
Published in 2020 at "Jurnal Pendidikan IPA Indonesia"
DOI: 10.15294/jpii.v9i2.23208
Abstract: Scientific literacy is very important to generation Z (Gen-Z), while Gen-z’s scientific literacy in Indonesia needs to be improved. The use of gadgets by Gen-Z almost all the time in their daily lives enables research…
read more here.
Keywords:
literacy;
effectiveness gadget;
scientific literacy;
interactive multimedia ... See more keywords
Sign Up to like & get
recommendations!
0
Published in 2020 at "Journal for the Education of Gifted Young Scientists"
DOI: 10.17478/jegys.627095
Abstract: This study aimed to examine the effect of interactive multimedia on problem-solving skills based on gender. The sample was chemistry education students in IKIP Mataram that consisted of 10 males and females’ students each. This…
read more here.
Keywords:
chemistry;
problem solving;
solving skills;
problem ... See more keywords
Sign Up to like & get
recommendations!
0
Published in 2019 at "International Journal of Instruction"
DOI: 10.29333/iji.2019.12421a
Abstract: This study aimed to describe the development of augmented reality-based interactive multimedia to improve the critical thinking skills of elementary school teacher education students in learning earth structure and fisheries material science. This type of…
read more here.
Keywords:
reality based;
augmented reality;
based interactive;
development ... See more keywords