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Published in 2020 at "Evolution Psychiatrique"
DOI: 10.1016/j.evopsy.2020.04.003
Abstract: Resume Objectifs A partir de la mise en place d’un cadre-dispositif de groupe therapeutique a mediation « jeu video » dans une institution de soin, les auteurs explorent les specificites de ce dispositif dans une visee d’evaluation…
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Keywords:
medium jeu;
jeu video;
jeu;
par ... See more keywords
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Published in 2017 at "Journal of Gambling Issues"
DOI: 10.4309/jgi.2016.34.4
Abstract: Gambling participation among older adults aged 65 and above has increased in Great Britain. However, there is limited research and therefore understanding about cognitive and behavioural patterns of gambling for this demographic. The objective of…
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Keywords:
grounded theoretical;
british older;
gambling behaviour;
jeu ... See more keywords
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Published in 2018 at "Journal of Gambling Issues"
DOI: 10.4309/jgi.2018.38.4
Abstract: Warning messages are a common tool used in public health initiatives in an attempt to minimize consumer harm. Electronic gaming machines provide a unique opportunity to deliver messages that are personalized, that is, based on…
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Keywords:
messages framework;
message;
les messages;
jeu ... See more keywords
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Published in 2018 at "Journal of Gambling Issues"
DOI: 10.4309/jgi.2018.39.7
Abstract: Despite the limited amount of research on gambling in older adults (55+ years), they are often encouraged to use responsible gambling strategies to ensure that it remains a “low-risk” activity. However, the effectiveness of these…
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Keywords:
risk;
problem gambling;
responsible gambling;
gambling strategies ... See more keywords
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Published in 2020 at "Journal of Gambling Issues"
DOI: 10.4309/jgi.2020.45.7
Abstract: Although many types of scratch cards exist, research on gamblers’ physiological responses to scratch card wins, losses, and near misses has been limited to a single type of game. We created two distinct scratch card…
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Keywords:
game;
scratch card;
gain;
jeu ... See more keywords