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Published in 2022 at "Proceedings of the ACM on Human-Computer Interaction"
DOI: 10.1145/3549506
Abstract: With competitive gaming on the rise, players have developed an increased interest in data-driven feedback of their in-game performance. In many cases, this feedback is presented visually post-play but live companions that provide real-time analytics…
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Keywords:
time;
time data;
live feedback;
data visualizations ... See more keywords
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Published in 2022 at "Proceedings of the ACM on Human-Computer Interaction"
DOI: 10.1145/3555541
Abstract: Esports, like traditional sports, face governance challenges such as foul play and match fixing. The esports industry has seen various attempts at governance structure but is yet to form a consensus. In this study, we…
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Keywords:
governance;
esports governance;
rule enforcement;
league legends ... See more keywords
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1
Published in 2021 at "International Journal of Electrical and Computer Engineering"
DOI: 10.11591/ijece.v11i3.pp2647-2652
Abstract: Designing female character in video game has been criticized as being sexually objectified and underrepresented in quantity (number of characters and their appearance rate in the game) and in quality (take only secondary role and…
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Keywords:
gender;
gender disproportion;
league legends;
gender inequality ... See more keywords
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2
Published in 2022 at "SAGE Open"
DOI: 10.1177/21582440221142728
Abstract: In recent years, esports (the competitive video game industry) have evolved significantly, revolutionizing not only the competitive scene but also the teams and their professional staff. Sports psychologists need to face with cognitive demands related…
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Keywords:
cognitive flexibility;
decision making;
performance;
league legends ... See more keywords