Articles with "loot" as a keyword



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Rare Loot Box Rewards Trigger Larger Arousal and Reward Responses, and Greater Urge to Open More Loot Boxes

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Published in 2019 at "Journal of Gambling Studies"

DOI: 10.1007/s10899-019-09913-5

Abstract: Loot boxes are a purchasable video-game feature consisting of randomly determined, in-game virtual items. Due to their chance-based nature, there is much debate as to whether they constitute a form of gambling. We sought to… read more here.

Keywords: loot; trigger larger; loot boxes; loot box ... See more keywords
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Are Loot Boxes Addictive? Analyzing Participant’s Physiological Arousal While Opening a Loot Box

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Published in 2019 at "Games and Culture"

DOI: 10.1177/1555412019895359

Abstract: Loot boxes in video games have blurred the lines between gaming and gambling. Research suggests the thrill from gambling comes from associated increases in physiological arousal not possible monetary gains. Gamers performing microtransactions to purchase… read more here.

Keywords: loot; boxes addictive; loot boxes; addictive analyzing ... See more keywords
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Video game loot boxes are linked to problem gambling: Results of a large-scale survey

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Published in 2018 at "PLoS ONE"

DOI: 10.1371/journal.pone.0206767

Abstract: Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common. There is concern in the research community… read more here.

Keywords: large scale; loot; problem gambling; loot boxes ... See more keywords
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Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling

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Published in 2022 at "PLoS ONE"

DOI: 10.1371/journal.pone.0263177

Abstract: Background Loot boxes are an increasingly common type of random microtransaction in videogames. There is some concern about their expansion and entailed risks, especially among adolescents. The actual prevalence of engagement with loot boxes among… read more here.

Keywords: gaming gambling; loot; scoping review; loot boxes ... See more keywords
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Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia.

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Published in 2021 at "Journal of behavioral addictions"

DOI: 10.1556/2006.2021.00007

Abstract: Background and aims Loot boxes are a common feature in video games where players win, buy or are gifted a virtual box or other container that is unwrapped to reveal virtual items of value, such… read more here.

Keywords: online survey; loot; gambling problems; loot boxes ... See more keywords
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Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment

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Published in 2021 at "PeerJ"

DOI: 10.7717/peerj.10705

Abstract: COVID-19 has prompted widespread self-isolation and citywide/countrywide lockdowns. The World Health Organisation (WHO) has encouraged increased digital social activities such as video game play to counteract social isolation during the pandemic. However, there is active… read more here.

Keywords: loot; box spending; isolation; loot box ... See more keywords