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Published in 2019 at "Clinical biomechanics"
DOI: 10.1016/j.clinbiomech.2019.08.013
Abstract: BACKGROUND Virtual reality presents a platform for therapeutic gaming, and incorporation of immersive biofeedback on gait may enhance outcomes in rehabilitation. Time is limited in therapeutic practice, therefore any potential gait training tool requires a…
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Keywords:
gait training;
marker model;
model;
gait ... See more keywords