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Published in 2025 at "AEM Education and Training"
DOI: 10.1002/aet2.11058
Abstract: The concept of the metaverse is a virtual world that immerses users, allowing them to interact with the digital environment. Due to metaverse's utility in collaborative and immersive simulation, it can be advantageous for medical…
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Keywords:
education;
acute care;
metaverse;
scoping review ... See more keywords
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Published in 2024 at "Computer Applications in Engineering Education"
DOI: 10.1002/cae.22772
Abstract: Mechanics dynamics course is challenging for mechanical engineering students. Strong abilities in abstract thinking, reasoning, and problem‐solving are prerequisites for this course. Technology advancements in Industrial Revolution 4.0 have brought about significant changes in engineering…
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Keywords:
education;
environment;
mechanics dynamics;
engineering ... See more keywords
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Published in 2024 at "Computer Applications in Engineering Education"
DOI: 10.1002/cae.22797
Abstract: Metaverse—a three‐dimensional computational environment—combines physical and virtual reality to enable social relationships and immersive experiences by mimicking real‐world scenarios. Metaverse is considered the third wave of the internet revolution (exploiting Web 3.0), leveraging upcoming technologies…
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Keywords:
proposed solution;
exam;
solution;
secure ... See more keywords
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Published in 2025 at "Computer Applications in Engineering Education"
DOI: 10.1002/cae.70018
Abstract: The rapid advancements in digital technologies such as artificial intelligence (AI), virtual reality (VR), augmented reality (AR), mixed reality (MR), extended reality (XR), and the internet of things (IoT) have revolutionized various sectors, including education.…
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Keywords:
reality;
education;
challenges future;
metaverse education ... See more keywords
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Published in 2024 at "Journal of Consumer Behaviour"
DOI: 10.1002/cb.2378
Abstract: The metaverse is emerging as a focal point for technological advancement, social interaction, and commerce. Despite brands' enthusiasm for establishing a presence in the metaverse, consumer adoption remains modest, with the initial hurdle being avatar…
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Keywords:
creation process;
avatar creation;
consumer;
metaverse ... See more keywords
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Published in 2025 at "Proceedings of the Association for Information Science and Technology"
DOI: 10.1002/pra2.1324
Abstract: This study evaluates the usability of four metaverse libraries—Chilgok Public Library, Daegu Integrated Public Library, Community Virtual Library, and Caledon Library—using a multi‐method approach. A task‐based evaluation based on Nielsen's usability criteria was combined with…
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Keywords:
user experience;
libraries lessons;
metaverse;
metaverse libraries ... See more keywords
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Published in 2025 at "Thunderbird International Business Review"
DOI: 10.1002/tie.70054
Abstract: As digital landscapes evolve from Web 3.0 to immersive metaverse platforms, a transformative impact is being felt across sectors, particularly in e‐commerce. The Metaverse combines virtual and physical retail experiences, creating an environment where customers…
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Keywords:
commerce path;
commerce;
sub criteria;
metaverse commerce ... See more keywords
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Published in 2024 at "Wiley Interdisciplinary Reviews: Data Mining and Knowledge Discovery"
DOI: 10.1002/widm.1538
Abstract: The metaverse, a burgeoning virtual reality realm, has garnered substantial attention owing to its multifaceted applications. Rapid advancements and widespread acceptance of metaverse technologies have birthed a dynamic and intricate digital landscape. As various platforms,…
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Keywords:
navigating metaverse;
technical review;
metaverse technical;
metaverse ... See more keywords
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Published in 2024 at "Education and Information Technologies"
DOI: 10.1007/s10639-023-12436-7
Abstract: Immersive virtual reality (IVR) and Metaverse applications are gaining attention in the educational field, showing potentials in transforming traditional learning methods by supporting active and experiential forms of learning. Our study, conducted within the context…
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Keywords:
university;
course;
virtual reality;
metaverse ... See more keywords
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Published in 2024 at "Interactive Learning Environments"
DOI: 10.1080/10494820.2024.2430633
Abstract: ABSTRACT Cultivating students’ real case-handling competence is an important objective in vocational education. The typical activities for engaging students in collaboratively dealing with real cases are generally conducted following the BSFE (Brainstorming, Selection of feasible…
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Keywords:
bsfe;
students real;
metaverse;
case handling ... See more keywords
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Published in 2024 at "Current Issues in Tourism"
DOI: 10.1080/13683500.2024.2330675
Abstract: ABSTRACT The Metaverse opens a digital realm that offers transformative possibilities for the sector, promising to reshape the way tourists explore, experience, and interact with destinations. The objective of this research is to measure the…
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Keywords:
tourism;
among gen;
gen millennials;
metaverse ... See more keywords