Articles with "mobile app" as a keyword



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Mobile app helps trainees manage emergencies at the bedside.

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Published in 2021 at "AEM education and training"

DOI: 10.1002/aet2.10695

Abstract: Background Although emergency departments (ED) have standardized guidelines for low-frequency, high-acuity diagnoses, they are not immediately accessible at the bedside, and this can cause anxiety in trainees and delay patient care. This problem is exacerbated… read more here.

Keywords: mobile app; trainees manage; manage emergencies; app ... See more keywords
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Development and assessment of an integrated anatomy mobile app

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Published in 2022 at "Clinical Anatomy"

DOI: 10.1002/ca.23895

Abstract: Curricular hours for anatomical sub‐disciplines (gross anatomy, embryology, histology, and neuroanatomy) continue to decline, while medical schools are simultaneously transitioning to systems‐based, vertically integrated curricula. This requires students to learn and integrate all basic science… read more here.

Keywords: anatomy mobile; assessment; app; integrated anatomy ... See more keywords
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V‐model with fuzzy quality function deployments for mobile application development

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Published in 2022 at "Journal of Software: Evolution and Process"

DOI: 10.1002/smr.2518

Abstract: Mobile application (app) development is a subset of software development distinguished by a short development life cycle, rapidly changing business requirements, mobile device technical specifications, and operating system compatibility. The study presents a V‐model mobile… read more here.

Keywords: quality function; development; fuzzy quality; app ... See more keywords
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A Pilot Study of a Mobile App to Support HIV Antiretroviral Therapy Adherence Among Men Who Have Sex with Men Who Use Stimulants

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Published in 2019 at "AIDS and Behavior"

DOI: 10.1007/s10461-019-02597-3

Abstract: APP+ is a theoretically-grounded mobile app intervention to improve antiretroviral (ART) adherence among men who have sex with men (MSM) who use stimulants. We assessed the feasibility and acceptability of APP+ in a six-month randomized controlled trial… read more here.

Keywords: art adherence; mobile app; use stimulants; adherence among ... See more keywords
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An empirical study of game reviews on the Steam platform

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Published in 2018 at "Empirical Software Engineering"

DOI: 10.1007/s10664-018-9627-4

Abstract: The steadily increasing popularity of computer games has led to the rise of a multi-billion dollar industry. Due to the scale of the computer game industry, developing a successful game is challenging. In addition, prior… read more here.

Keywords: game; mobile app; game reviews; empirical study ... See more keywords
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On the relationship between print and mobile channels for newspapers

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Published in 2018 at "Electronic Markets"

DOI: 10.1007/s12525-017-0263-4

Abstract: The business model of traditional media has come under attack due to digital delivery channels. In this paper, we analyze how a mobile app affects the lifetimes and lifetime values of customers of print media.… read more here.

Keywords: print mobile; channels newspapers; mobile app; relationship print ... See more keywords
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Integrating Exposure and Response Prevention With a Mobile App to Treat Obsessive-Compulsive Disorder: Feasibility, Acceptability, and Preliminary Effects.

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Published in 2021 at "Behavior therapy"

DOI: 10.1016/j.beth.2020.05.001

Abstract: Many individuals with obsessive-compulsive disorder (OCD) do not receive evidence-based care (specifically exposure and ritual prevention; EX/RP) due to barriers such as a lack of EX/RP-trained clinicians, geographic obstacles, and the cost and time associated… read more here.

Keywords: mobile app; compulsive disorder; obsessive compulsive; treatment ... See more keywords
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Effectiveness of health web-based and mobile app-based interventions designed to improve informal caregiver's well-being and quality of life: A systematic review

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Published in 2020 at "International journal of medical informatics"

DOI: 10.1016/j.ijmedinf.2019.104003

Abstract: BACKGROUND Internet-based interventions can help empower caregivers of people with chronic diseases and can develop solutions to decrease the physical and psychological consequences resulting from caregiving. OBJECTIVE Analysing the effectiveness of health web-based and/or mobile… read more here.

Keywords: mobile app; web based; app based; systematic review ... See more keywords
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Impact of a mobile app on medication adherence and adherence-related beliefs in patients with type 2 diabetes.

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Published in 2019 at "Journal of the American Pharmacists Association : JAPhA"

DOI: 10.1016/j.japh.2018.12.012

Abstract: OBJECTIVES To assess the impact of a customizable medication management mobile app (Medsimple) on medication adherence and adherence-related beliefs in patients with type 2 diabetes. The app contains a medication database, list tracking, reminders, cost-saving… read more here.

Keywords: mobile app; related beliefs; adherence related; adherence adherence ... See more keywords
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A novel approach to challenging OCD related beliefs using a mobile-app: An exploratory study.

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Published in 2018 at "Journal of behavior therapy and experimental psychiatry"

DOI: 10.1016/j.jbtep.2018.01.008

Abstract: BACKGROUND AND OBJECTIVES According to cognitive models, obsessive compulsive symptoms result from catastrophic misinterpretations of commonly occurring intrusive experiences and the use of counterproductive strategies to manage them. Obsessive Compulsive Disorder (OCD) related beliefs such… read more here.

Keywords: mobile app; related beliefs; ocd beliefs; ocd related ... See more keywords
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The effects of augmented reality mobile app advertising: Viral marketing via shared social experience

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Published in 2021 at "Journal of Business Research"

DOI: 10.1016/j.jbusres.2020.08.034

Abstract: Abstract Augmented reality (AR) tools can increase the effectiveness of traditional marketing approaches. This study tests the effectiveness of AR advertising in the specific context of holiday mobile app marketing. Applying the experience economy framework… read more here.

Keywords: marketing; augmented reality; experience; social experience ... See more keywords