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Published in 2021 at "Educational Technology Research and Development"
DOI: 10.1007/s11423-020-09929-4
Abstract: This paper provides a theory-based critique and response to the Giannakas et al. [ Educational Technology Research and Development, 66 , 341–384 (2018). https://doi.org/10.1007/s11423-015-9396-3 ] critical review of mobile game-based learning. Within the framework of…
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Keywords:
based learning;
theory guide;
mobile game;
game based ... See more keywords
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Published in 2019 at "Journal of Children and Media"
DOI: 10.1080/17482798.2019.1650788
Abstract: ABSTRACT Despite the prevalence of educational apps for children, there is little evidence of their effectiveness for learning. Here, children were asked to learn ten new words in a narrative mobile game that requires children…
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Keywords:
app store;
game;
mobile game;
vocabulary learning ... See more keywords
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Published in 2023 at "International journal of speech-language pathology"
DOI: 10.1080/17549507.2023.2205057
Abstract: PURPOSE To evaluate the effect, usage, and user-experience for SayBananas!, a Mario-style mobile game providing Australian children access to high-dose individualised speech therapy practice. METHOD Participants were 45 rural Australian children with speech sound disorders…
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Keywords:
practice;
speech;
australian children;
rural australian ... See more keywords
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Published in 2025 at "Cogent Education"
DOI: 10.1080/2331186x.2025.2590888
Abstract: Abstract With the development of mobile technology, mobile game-based learning has become an innovative teaching method that helps stimulate students’ intrinsic motivation. However, there is still a lack of systematic integration of current research hotspots,…
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Keywords:
mobile game;
motivation;
game;
game based ... See more keywords
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Published in 2024 at "Asia Pacific Journal of Marketing and Logistics"
DOI: 10.1108/apjml-04-2024-0539
Abstract: PurposeThis study aims to deeply explore the factors influencing mobile game players' willingness to make in-game purchases, providing references for game developers and marketers to formulate effective strategies.Design/methodology/approachThis research integrates the coolness factors and hedonic…
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Keywords:
mobile game;
make game;
willingness make;
game ... See more keywords
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Published in 2024 at "Psychology Research and Behavior Management"
DOI: 10.2147/prbm.s469240
Abstract: Introduction The surge in mobile gaming, fueled by smartphone and internet accessibility, lacks a comprehensive understanding of physiological changes during gameplay. Methods This study, involving 93 participants (average age 21.75 years), categorized them into Problematic…
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Keywords:
mobile game;
watching self;
problematic mobile;
group ... See more keywords
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Published in 2020 at "JMIR mHealth and uHealth"
DOI: 10.2196/15717
Abstract: Background Video and mobile games have been shown to have a positive impact on behavior change in children. However, the potential impact of game play patterns on outcomes of interest are yet to be understood,…
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Keywords:
game;
mobile game;
impact;
game play ... See more keywords
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Published in 2017 at "Studies in health technology and informatics"
DOI: 10.3233/978-1-61499-798-6-614
Abstract: China, like many other countries, is facing the challenges of an ageing population. Literature has shown that the lack of social interaction has a negative impact on the physical health of the elderly, and playing…
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Keywords:
game;
mobile game;
people china;
elderly people ... See more keywords
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Published in 2023 at "Behavioral Sciences"
DOI: 10.3390/bs13030205
Abstract: In previous research on in-app purchasing, one of the revenue sources for mobile games focuses on users’ unilateral relationships, such as their achievement, loyalty, and perception. However, little has been discussed about the commercial impact…
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Keywords:
purchasing intention;
game;
value;
psychological ownership ... See more keywords
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Published in 2019 at "Lingua"
DOI: 10.34005/lingua.v1i01.158
Abstract: This study aims to explore, describe and analyze the use of mobile game application byelementary students to support EFL (English as a Foreign Language) learning particularlylistening skill. In this study, observation and interview are utilized…
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Keywords:
game;
listening skill;
mobile game;
elementary students ... See more keywords