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Published in 2017 at "Personal and Ubiquitous Computing"
DOI: 10.1007/s00779-017-1107-0
Abstract: Software designers are facing huge challenges imposed by a new generation of applications that mix real and digital worlds, such as pervasive games. This type of game has recently become a worldwide phenomenon, with thousands…
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Keywords:
assess pervasive;
quality;
mobile games;
qualities mobile ... See more keywords
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Published in 2020 at "Interactive Learning Environments"
DOI: 10.1080/10494820.2019.1674883
Abstract: ABSTRACT In response to a need to equip youth to become successful contributors to our growing digital economy, educators and researchers are exploring ways to incorporate computational thinking (CT) for all across curricular domains. In…
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Keywords:
mobile games;
computational thinking;
based mobile;
place based ... See more keywords
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2
Published in 2022 at "Games for health journal"
DOI: 10.1089/g4h.2021.0144
Abstract: Objective: Processing speed (PS) is an important indicator of cognitive functioning and normal aging. However, the tools used to evaluate these are often rather simplistic and only assess one cognitive component. The aim of this…
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Keywords:
cognitive mobile;
life span;
different cognitive;
mobile games ... See more keywords
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Published in 2019 at "Journal of Research in Interactive Marketing"
DOI: 10.1108/jrim-06-2016-0060
Abstract: PurposeThis paper aims to offer a comprehensive perspective into Free-to-Play gamers’ attitudes, feelings toward and perceived value of in-app purchases (IAPs).Design/methodology/approachThe study is based on a twofold qualitative methodology using an inductive approach: user-generated YouTube…
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Keywords:
methodology;
games players;
app purchases;
players experiences ... See more keywords
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2
Published in 2023 at "IEEE Access"
DOI: 10.1109/access.2022.3231936
Abstract: The increase in the number of smart mobile devices has led the explosion of a variety of educational and recreational game applications. This study’s purpose is to find common themes in the reward types of…
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Keywords:
reward types;
educational recreational;
reward;
game applications ... See more keywords
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1
Published in 2021 at "IEEE Transactions on Computers"
DOI: 10.1109/tc.2020.3012987
Abstract: Games have been one of the most popular applications on smartphones. In order to meet the increasing computational complexity of mobile games, smartphones are now equipped with heterogeneous CPU multi-core architectures like big.LITTLE as well…
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Keywords:
cpu gpu;
governing framework;
mobile games;
framework ... See more keywords
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Published in 2022 at "Frontiers in Public Health"
DOI: 10.3389/fpubh.2022.768252
Abstract: The African gaming industry is beginning to flourish as a result of a rise in the availability of inexpensive phones and the number of mobile phone subscribers. It has enabled the development and implementation of…
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Keywords:
health;
literature review;
literacy;
mobile games ... See more keywords
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Published in 2019 at "Applied Sciences"
DOI: 10.3390/app9163242
Abstract: As an initial channel for users learning about a mobile game, the interactive experience of the navigation interface will directly affect the first impression of the users on the game and their subsequent behaviors and…
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Keywords:
mobile games;
eye;
interactive experience;
navigation interface ... See more keywords