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Published in 2021 at "Experimental brain research"
DOI: 10.1007/s00221-021-06124-6
Abstract: Cybersickness is an enduring problem for users of virtual environments. While it is generally assumed that cybersickness is caused by discrepancies in perceived self-motion between the visual and vestibular systems, little is known about the…
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Keywords:
motion;
cybersickness;
active motion;
motion parallax ... See more keywords
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Published in 2021 at "Vision Research"
DOI: 10.1016/j.visres.2021.07.003
Abstract: Motion parallax and binocular disparity contribute to the perceived depth of three-dimensional (3D) objects. However, depth is often misperceived, even when both cues are available. This may be due in part to conflicts with unmodelled…
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Keywords:
motion;
physical virtual;
virtual stimuli;
cue ... See more keywords
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Published in 2019 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2019.2898757
Abstract: We present a method for adding parallax and real-time playback of 360° videos in Virtual Reality headsets. In current video players, the playback does not respond to translational head movement, which reduces the feeling of…
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Keywords:
video;
parallax 360;
motion parallax;
360 rgbd ... See more keywords
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Published in 2019 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2019.2898799
Abstract: The ubiquity of smart mobile devices, such as phones and tablets, enables users to casually capture 360° panoramas with a single camera sweep to share and relive experiences. However, panoramas lack motion parallax as they…
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Keywords:
panoramas motion;
360 panoramas;
geometry;
motion parallax ... See more keywords