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Published in 2018 at "Heliyon"
DOI: 10.1016/j.heliyon.2018.e00526
Abstract: This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” developed using Microsoft Kinect™ and the Thalmic™ Labs Myo gesture control armband. The ReHabgame was developed based on two third-person video games…
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Keywords:
immersive virtual;
system;
virtual reality;
rehabilitation ... See more keywords
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Published in 2020 at "Transportation Letters"
DOI: 10.1080/19427867.2020.1745358
Abstract: ABSTRACT Immersive technologies in transport research are gaining popularity, allowing for data collection in a controlled dynamic setting. Nonetheless, their ecological validity is still to be established hence their use in mathematical modelling in a…
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Keywords:
cycling virtual;
reality modelling;
reality;
virtual reality ... See more keywords
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Published in 2022 at "Psychogeriatrics"
DOI: 10.1111/psyg.12880
Abstract: Cognitive impairment is one of the most common non‐motor features of Parkinson's disease (PD). The aim of the present study was to evaluate the feasibility and acceptability/usability of a protocol using a non‐immersive virtual reality…
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Keywords:
tele cognitive;
non immersive;
parkinson disease;
immersive virtual ... See more keywords
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Published in 2020 at "International Journal of Psychological Research"
DOI: 10.21500/20112084.4670
Abstract: Abstract Non-immersive VR environments are related to the least interactive application of VR techniques, such that interaction with the VR environment can occur commonly by 3D-TV without full immersion into the environment. This study presents…
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Keywords:
physiology driven;
fear cockroaches;
physiology;
environment ... See more keywords
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Published in 2022 at "Brain Sciences"
DOI: 10.3390/brainsci12091211
Abstract: Traumatic brain injury (TBI) is a sudden injury that causes damage to the brain. Rehabilitation therapies include specific training, such as attention process training (APT) programs using either standard or innovative approaches. The aim of…
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Keywords:
attention processes;
non immersive;
brain;
attention ... See more keywords
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Published in 2017 at "Methods of information in medicine"
DOI: 10.3414/me16-02-0006
Abstract: BACKGROUND An adequate behavioral response depends on attentional and mnesic processes. When these basic cognitive functions are impaired, the use of non-immersive Virtual Reality Applications (VRAs) can be a reliable technique for assessing the level…
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Keywords:
use;
eye movement;
movement analysis;
comparative visual ... See more keywords