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Published in 2022 at "Computer Graphics Forum"
DOI: 10.1111/cgf.14669
Abstract: Occlusion culling has become a prevalent method in modern game engines. It can significantly reduce the rendering cost by using an approximate coarse mesh (occluder) for culling hidden objects. An ideal occluder should use as…
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Keywords:
occluder;
generation buildings;
buildings digital;
digital games ... See more keywords