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Published in 2020 at "Children and Youth Services Review"
DOI: 10.1016/j.childyouth.2020.105261
Abstract: Abstract Although the risk effect of bullying victimization on youths’ online game addiction has been well established, little is known about the potential mediating and moderating mechanisms that account for the relationship between them. This…
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Keywords:
online game;
game addiction;
bullying victimization;
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Published in 2023 at "American journal of audiology"
DOI: 10.1044/2023_aja-22-00086
Abstract: PURPOSE The purpose of this article was to assess the effectiveness of the Dangerous Decibels (DD) program in students in the short- and medium-term follow-ups (up to 6 months), including an online game. METHOD A…
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Keywords:
post month;
dangerous decibels;
month;
online game ... See more keywords
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Published in 2017 at "Journal of Sex Research"
DOI: 10.1080/00224499.2016.1189870
Abstract: Two experiments (Ns = 314, 447) were used to evaluate the effectiveness of sexual cues in temporarily increasing young adults’ self-reported sexual permissiveness, as well as the effects of romantic cues in temporarily decreasing permissiveness. Participants were…
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Keywords:
online game;
permissiveness;
sexual romantic;
sex ... See more keywords
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Published in 2017 at "Topics in cognitive science"
DOI: 10.1111/tops.12232
Abstract: Using an observational sample of players of a simple online game (n > 1.2 million), we are able to trace the development of skill in that game. Information on playing time, and player location, allows us to estimate…
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Keywords:
online game;
sleep consolidation;
skill learning;
practice ... See more keywords
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Published in 2019 at "Games and Culture"
DOI: 10.1177/1555412017737636
Abstract: As a case study, this article examines the development of China’s online game industry and how China responds to the forces of globalization. Based on in-depth interviews, ethnographic research, and the analysis of archive documents…
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Keywords:
online game;
china;
china online;
game industry ... See more keywords
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Published in 2021 at "Frontiers in Psychiatry"
DOI: 10.3389/fpsyt.2021.713364
Abstract: Background and Objective: Since the classification of gaming disorder (GD) by the World Health Organization (WHO) as “mental disorder caused by addictive behaviors,” there has been controversy regarding whether online game behaviors can lead to…
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Keywords:
online game;
game;
game behaviors;
executive function ... See more keywords
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Published in 2021 at "Frontiers in Public Health"
DOI: 10.3389/fpubh.2021.710667
Abstract: Abundant empirical research has demonstrated the relationship between parenting style and adolescent problematic online game use (POGU), but the direction and underlying mechanism of this association remain unclear. Using a 1-year longitudinal design across three…
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Keywords:
problematic online;
depressive symptoms;
online game;
game use ... See more keywords
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Published in 2022 at "International Journal of Environmental Research and Public Health"
DOI: 10.3390/ijerph191912793
Abstract: Online game products have fueled the boom in China’s digital economy. Meanwhile, its public health concerns have sparked discussion among consumers on social media. However, past research has seldom studied the public health topics caused…
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Keywords:
health;
social media;
public health;
health effects ... See more keywords
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Published in 2023 at "DYNA"
DOI: 10.6036/10829
Abstract: The online-game industry has increased exponentially in the last years, boosted by the global pandemic crisis, and it´s expected to continue growing. Moreover, specialized software (game engines) is used to develop online-games. This fast growth…
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Keywords:
methodology;
development;
framework;
topsis ... See more keywords