Sign Up to like & get
recommendations!
1
Published in 2019 at "Sustainability"
DOI: 10.3390/su11061605
Abstract: The purpose of this study was to investigate the use of 6-DoF high immersive virtual reality for stereoscopic spatial mapping to assess the impact of perceived spatial capabilities on 3D software learning motivation. This study…
read more here.
Keywords:
painting virtual;
students motivation;
animation;
virtual reality ... See more keywords