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Published in 2020 at "IEEE Transactions on Visualization and Computer Graphics"
DOI: 10.1109/tvcg.2019.2904271
Abstract: We introduce a new method for computing optimal path maps on the GPU using OpenGL shaders. Our method explores GPU rasterization as a way to propagate optimal costs on a polygonal 2D environment, producing optimal…
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Keywords:
optimal path;
path maps;
path;
environment ... See more keywords