Sign Up to like & get
recommendations!
0
Published in 2020 at "ACM Transactions on Graphics"
DOI: 10.1145/3414685.3417820
Abstract: Virtual and augmented reality (VR/AR) displays crucially rely on stereoscopic rendering to enable perceptually realistic user experiences. Yet, existing near-eye display systems ignore the gaze-dep...
read more here.
Keywords:
optimizing depth;
perception virtual;
depth perception;
virtual augmented ... See more keywords